UniVRM/Assets/VRMShaders/GLTF/IO/Runtime
2022-09-12 22:11:48 +09:00
..
Animation mv Animation 2021-10-14 18:00:11 +09:00
AwaitCaller BREAKING CHANGE: Introduce NextFrameIfTimedOut as a new interface method of IAwaitCaller 2022-09-08 17:39:05 +09:00
Material より上流で防御 2022-06-08 17:42:31 +09:00
Texture Fix a importing error when the model using KHR_texture_basisu extension. 2022-09-12 22:11:48 +09:00
Util VRM_DEVELOP シンボル未定義時に unreachable code detected warning が出るのを抑制 2021-12-10 17:15:07 +09:00
Animation.meta mv Animation 2021-10-14 18:00:11 +09:00
AwaitCaller.meta mv 2021-10-14 18:19:15 +09:00
ColorSpace.cs
ColorSpace.cs.meta
IResponsibilityForDestroyObjects.cs enabled = false. not updateWhenOffscreen 2021-09-28 16:54:34 +09:00
IResponsibilityForDestroyObjects.cs.meta
Material.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
SubAssetKey.cs glTFTexture.source type to int? 2022-08-05 21:13:32 +09:00
SubAssetKey.cs.meta
Texture.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
Util.meta VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef VRMShaders.GLTF.IO.Runtime から UniUnlit への参照を除去。MaterialFallback.cs にフォールバック情報を移動 2022-06-02 14:43:31 +09:00
VRMShaders.GLTF.IO.Runtime.asmdef.meta