UniVRM/Scripts/LookAt/VRMLookAtBlendShapeApplyer.cs
2018-04-05 21:27:19 +09:00

74 lines
2.1 KiB
C#

#pragma warning disable 0414, 0649
using UnityEngine;
namespace VRM
{
public class VRMLookAtBlendShapeApplyer : MonoBehaviour
{
public bool DrawGizmo = true;
[SerializeField, Header("Degree Mapping")]
public CurveMapper Horizontal = new CurveMapper(90.0f, 1.0f);
[SerializeField]
public CurveMapper VerticalDown = new CurveMapper(90.0f, 1.0f);
[SerializeField]
public CurveMapper VerticalUp = new CurveMapper(90.0f, 1.0f);
VRMLookAtHead m_head;
VRMBlendShapeProxy m_propxy;
private void Awake()
{
m_head = GetComponent<VRMLookAtHead>();
m_propxy = GetComponent<VRMBlendShapeProxy>();
}
private void OnEnable()
{
if (m_head == null)
{
enabled = false;
return;
}
m_head.YawPitchChanged += ApplyRotations;
}
private void OnDisable()
{
m_head.YawPitchChanged -= ApplyRotations;
}
void ApplyRotations(float yaw, float pitch)
{
if (yaw < 0)
{
// Left
m_propxy.SetValue(BlendShapePreset.LookLeft, Horizontal.Map(-yaw));
m_propxy.SetValue(BlendShapePreset.LookRight, 0);
}
else
{
// Right
m_propxy.SetValue(BlendShapePreset.LookLeft, 0);
m_propxy.SetValue(BlendShapePreset.LookRight, Horizontal.Map(yaw));
}
if (pitch < 0)
{
// Down
m_propxy.SetValue(BlendShapePreset.LookUp, 0);
m_propxy.SetValue(BlendShapePreset.LookDown, VerticalDown.Map(-pitch));
}
else
{
// Up
m_propxy.SetValue(BlendShapePreset.LookUp, VerticalUp.Map(pitch));
m_propxy.SetValue(BlendShapePreset.LookDown, 0);
}
}
}
}