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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
15 lines
687 B
C#
15 lines
687 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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public class ModelMap
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{
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public readonly Dictionary<VrmLib.Node, GameObject> Nodes = new Dictionary<VrmLib.Node, GameObject>();
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public readonly Dictionary<VrmLib.Texture, Texture2D> Textures = new Dictionary<VrmLib.Texture, Texture2D>();
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public readonly Dictionary<VrmLib.Material, Material> Materials = new Dictionary<VrmLib.Material, Material>();
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public readonly Dictionary<VrmLib.MeshGroup, Mesh> Meshes = new Dictionary<VrmLib.MeshGroup, Mesh>();
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public readonly Dictionary<VrmLib.Node, Renderer> Renderers = new Dictionary<VrmLib.Node, Renderer>();
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}
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}
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