UniVRM/Assets/VRM10/Runtime/TextureConvert/Resources/Shaders
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00
..
MetallicRoughnessGltfToUnity.shader merge vrm10 2021-01-07 13:37:24 +09:00
MetallicRoughnessGltfToUnity.shader.meta merge vrm10 2021-01-07 13:37:24 +09:00
MetallicRoughnessUnityToGltf.shader merge vrm10 2021-01-07 13:37:24 +09:00
MetallicRoughnessUnityToGltf.shader.meta merge vrm10 2021-01-07 13:37:24 +09:00
NormalMapGltfToUnity.shader merge vrm10 2021-01-07 13:37:24 +09:00
NormalMapGltfToUnity.shader.meta merge vrm10 2021-01-07 13:37:24 +09:00
NormalMapUnityToGltf.shader merge vrm10 2021-01-07 13:37:24 +09:00
NormalMapUnityToGltf.shader.meta merge vrm10 2021-01-07 13:37:24 +09:00
OcclusionGltfToUnity.shader merge vrm10 2021-01-07 13:37:24 +09:00
OcclusionGltfToUnity.shader.meta merge vrm10 2021-01-07 13:37:24 +09:00
OcclusionUnityToGltf.shader merge vrm10 2021-01-07 13:37:24 +09:00
OcclusionUnityToGltf.shader.meta merge vrm10 2021-01-07 13:37:24 +09:00