UniVRM/Assets/VRM10/Runtime/IO/Material/Vrm10MaterialDescriptorGenerator.cs
2021-06-28 00:26:54 +09:00

33 lines
1.0 KiB
C#

using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{
public sealed class Vrm10MaterialDescriptorGenerator : IMaterialDescriptorGenerator
{
public MaterialDescriptor Get(GltfData data, int i)
{
// mtoon
if (!Vrm10MToonMaterialImporter.TryCreateParam(data, i, out MaterialDescriptor matDesc))
{
// unlit
if (!GltfUnlitMaterialImporter.TryCreateParam(data, i, out matDesc))
{
// pbr
if (!GltfPbrMaterialImporter.TryCreateParam(data, i, out matDesc))
{
// fallback
#if VRM_DEVELOP
Debug.LogWarning($"material: {i} out of range. fallback");
#endif
return new MaterialDescriptor(GltfMaterialDescriptorGenerator.GetMaterialName(i, null), GltfPbrMaterialImporter.ShaderName);
}
}
}
return matDesc;
}
}
}