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* SceneView switch * VRM10ControllerEditor を分割 * VRM10/Editor/Components/VRM10ControllerSceneView.cs * LookAtEditor, SpringBoneEditor * VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour * ReorderableList * VRM10Window.cs * SpringBoneTreeView * ScrollView * rename * VRM10SpringBoneColliderEditor * SelectedGUIBase * spring name * VRM10SpringBoneCollider gizmo to handle * SelectedGUI * 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合 |
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|---|---|---|
| .. | ||
| CustomInspector.cs | ||
| CustomInspector.cs.meta | ||
| SelectedGUI.cs | ||
| SelectedGUI.cs.meta | ||
| SpringBoneEditor.cs | ||
| SpringBoneEditor.cs.meta | ||
| SpringBoneTreeView.cs | ||
| SpringBoneTreeView.cs.meta | ||
| VRM10SpringBoneColliderEditor.cs | ||
| VRM10SpringBoneColliderEditor.cs.meta | ||