UniVRM/Assets/VRM/Editor/Format/VRMHumanoidNormalizerMenu.cs

56 lines
1.3 KiB
C#

using System.Linq;
using UnityEditor;
using UnityEngine;
using UniGLTF;
namespace VRM
{
public static class VRMHumanoidNormalizerMenu
{
const string MENU_KEY = VRMVersion.MENU + "/Freeze T-Pose";
[MenuItem(MENU_KEY, true, 1)]
private static bool ExportValidate()
{
var root = Selection.activeObject as GameObject;
if (root == null)
{
return false;
}
var animator = root.GetComponent<Animator>();
if (animator == null)
{
return false;
}
var avatar = animator.avatar;
if (avatar == null)
{
return false;
}
if (!avatar.isValid)
{
return false;
}
if (!avatar.isHuman)
{
return false;
}
return true;
}
[MenuItem(MENU_KEY, false, 1)]
private static void ExportFromMenu()
{
var go = Selection.activeObject as GameObject;
// BoneNormalizer.Execute はコピーを正規化する。UNDO無用
Selection.activeGameObject = VRMBoneNormalizer.Execute(go, true);
}
}
}