UniVRM/Assets/VRMShaders/VRM10/MToon10/Editor/LabelScope.cs
2021-06-08 20:21:49 +09:00

21 lines
492 B
C#

using System;
using UnityEditor;
using UnityEngine;
namespace VRMShaders.VRM10.MToon10.Editor
{
public readonly struct LabelScope : IDisposable
{
public LabelScope(string label)
{
EditorGUILayout.LabelField(label, EditorStyles.boldLabel);
EditorGUILayout.BeginVertical(GUI.skin.box);
}
public void Dispose()
{
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
}
}
}