mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 21:14:19 -05:00
282 lines
8.7 KiB
C#
282 lines
8.7 KiB
C#
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace VRM
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{
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public class VRMRuntimeLoader : MonoBehaviour
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{
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[SerializeField]
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bool m_loadAsync;
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[SerializeField, Header("GUI")]
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CanvasManager m_canvas;
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[SerializeField]
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LookTarget m_faceCamera;
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[SerializeField, Header("loader")]
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UniHumanoid.HumanPoseTransfer m_source;
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[SerializeField]
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UniHumanoid.HumanPoseTransfer m_target;
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[SerializeField, Header("runtime")]
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VRMFirstPerson m_firstPerson;
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#if UNITY_STANDALONE_WIN
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#region GetOpenFileName
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class OpenFileName
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{
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public int structSize = 0;
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public IntPtr dlgOwner = IntPtr.Zero;
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public IntPtr instance = IntPtr.Zero;
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public String filter = null;
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public String customFilter = null;
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public int maxCustFilter = 0;
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public int filterIndex = 0;
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public String file = null;
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public int maxFile = 0;
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public String fileTitle = null;
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public int maxFileTitle = 0;
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public String initialDir = null;
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public String title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public String defExt = null;
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public IntPtr custData = IntPtr.Zero;
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public IntPtr hook = IntPtr.Zero;
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public String templateName = null;
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public IntPtr reservedPtr = IntPtr.Zero;
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public int reservedInt = 0;
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public int flagsEx = 0;
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}
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
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public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
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{
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return GetOpenFileName(ofn);
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}
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static string Filter(params string[] filters)
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{
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return string.Join("\0", filters) + "\0";
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}
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public static string FileDialog(string title, string extension)
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{
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OpenFileName ofn = new OpenFileName();
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ofn.structSize = Marshal.SizeOf(ofn);
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ofn.filter = Filter("All Files", "*.*", extension, "*" + extension);
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ofn.filterIndex = 2;
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ofn.file = new string(new char[256]);
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ofn.maxFile = ofn.file.Length;
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ofn.fileTitle = new string(new char[64]);
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ofn.maxFileTitle = ofn.fileTitle.Length;
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ofn.initialDir = UnityEngine.Application.dataPath;
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ofn.title = title;
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ofn.defExt = "PNG";
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ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
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if (!GetOpenFileName(ofn))
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{
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return null;
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//FileDialogResult("file:///" + ofn.file);
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} // later, possibly in some other method:
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return ofn.file;
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}
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#endregion
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#endif
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VRMBlendShapeProxy m_blendShape;
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void SetupTarget()
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{
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if (m_target != null)
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{
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m_target.Source = m_source;
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m_target.SourceType = UniHumanoid.HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
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m_blendShape = m_target.GetComponent<VRMBlendShapeProxy>();
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m_firstPerson = m_target.GetComponent<VRMFirstPerson>();
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var animator = m_target.GetComponent<Animator>();
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if (animator != null)
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{
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m_firstPerson.Setup();
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if (m_faceCamera != null)
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{
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m_faceCamera.Target = animator.GetBoneTransform(HumanBodyBones.Head);
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}
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}
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}
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}
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private void Awake()
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{
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SetupTarget();
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}
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private void Start()
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{
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if (m_canvas == null)
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{
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Debug.LogWarning("no canvas");
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return;
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}
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m_canvas.LoadVRMButton.onClick.AddListener(LoadVRMClicked);
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m_canvas.LoadBVHButton.onClick.AddListener(LoadBVHClicked);
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}
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void LoadVRMClicked()
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{
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#if UNITY_STANDALONE_WIN
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var path = FileDialog("open VRM", ".vrm");
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#else
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var path = Application.dataPath + "/default.vrm";
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#endif
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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var bytes = File.ReadAllBytes(path);
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// なんらかの方法でByte列を得た
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var context = new VRMImporterContext(path);
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// GLB形式でJSONを取得しParseします
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var dataChunk = context.ParseVrm(bytes);
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// metaを取得(todo: thumbnailテクスチャのロード)
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var meta = context.ReadMeta();
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Debug.LogFormat("meta: title:{0}", meta.Title);
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// ParseしたJSONをシーンオブジェクトに変換していく
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if (m_loadAsync)
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{
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LoadAsync(context, dataChunk);
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}
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else
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{
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VRMImporter.LoadFromBytes(context, dataChunk);
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OnLoaded(context.Root);
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}
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}
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/// <summary>
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/// メタが不要な場合のローダー
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/// </summary>
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void LoadVRMClicked_without_meta()
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{
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#if UNITY_STANDALONE_WIN
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var path = FileDialog("open VRM", ".vrm");
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#else
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var path = Application.dataPath + "/default.vrm";
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#endif
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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#if true
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var bytes = File.ReadAllBytes(path);
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// なんらかの方法でByte列を得た
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if (m_loadAsync)
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{
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// ローカルファイルシステムからロードします
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VRMImporter.LoadVrmAsync(bytes, OnLoaded);
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}
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else
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{
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var root=VRMImporter.LoadFromBytes(bytes);
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OnLoaded(root);
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}
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#else
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// ParseしたJSONをシーンオブジェクトに変換していく
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if (m_loadAsync)
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{
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// ローカルファイルシステムからロードします
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VRMImporter.LoadVrmAsync(path, OnLoaded);
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}
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else
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{
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var root=VRMImporter.LoadFromPath(path);
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OnLoaded(root);
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}
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#endif
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}
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void LoadAsync(VRMImporterContext context, ArraySegment<byte> dataChunk)
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{
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#if true
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var now = Time.time;
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VRMImporter.LoadVrmAsync(context, dataChunk, go=> {
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var delta = Time.time - now;
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Debug.LogFormat("LoadVrmAsync {0:0.0} seconds", delta);
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OnLoaded(go);
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});
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#else
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// ローカルファイルシステムからロードします
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VRMImporter.LoadVrmAsync(path, OnLoaded);
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#endif
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}
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void LoadBVHClicked()
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{
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#if UNITY_STANDALONE_WIN
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var path = FileDialog("open BVH", ".bvh");
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if (!string.IsNullOrEmpty(path))
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{
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LoadBvh(path);
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}
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#else
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LoadBvh(Application.dataPath + "/default.bvh");
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#endif
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}
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void OnLoaded(GameObject root)
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{
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root.transform.SetParent(transform, false);
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// add motion
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var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
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if (m_target != null)
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{
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GameObject.Destroy(m_target.gameObject);
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}
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m_target = humanPoseTransfer;
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SetupTarget();
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}
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void LoadBvh(string path)
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{
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Debug.LogFormat("ImportBvh: {0}", path);
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var context = new UniHumanoid.ImporterContext
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{
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Path = path
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};
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UniHumanoid.BvhImporter.Import(context);
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if (m_source != null)
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{
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GameObject.Destroy(m_source.gameObject);
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}
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m_source = context.Root.GetComponent<UniHumanoid.HumanPoseTransfer>();
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SetupTarget();
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}
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}
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}
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