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111 lines
3.7 KiB
Plaintext
111 lines
3.7 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2021, VRM Consortium
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# This file is distributed under the same license as the UniVRM Programming
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# Document package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: UniVRM Programming Document \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2021-10-11 16:50+0900\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=utf-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Generated-By: Babel 2.9.1\n"
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#: ../../implementation/fast_spring_bone.md:1
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msgid "FastSpringBoneについて"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:3
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msgid "概要"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:4
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msgid "UniVRMでは、DOTSを利用した高速なSpringBone実装である「FastSpringBone」を用意しています。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:6
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msgid "揺れ物の各房を並列処理・最適化することで1フレームあたりの処理時間を大幅に抑えます。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:8
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msgid "VRM0.x と VRM1.0 で、それぞれFastSpringBoneの立ち位置・実装が異なります。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:10
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msgid "VRM 1.0 での FastSpringBone の概要"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:11
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msgid "VRM1.0ではFastSpringBoneが揺れものの標準実装です。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:13
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msgid "VRMのライフサイクルに紐付いて自動的に生成・破棄されます。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:15
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msgid "VRM 0.x での FastSpringBone の概要"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:16
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msgid "VRM0.xでは後方互換性を保つため、デフォルトでは従来のDOTS実装でないSpringBoneで動作します。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:18
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msgid "VRM0.x向けのFastSpringBone実装は `VRM/Runtime/FastSpringBone` ディレクトリにあります。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:20
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msgid "VRM 0.x での FastSpringBone の導入方法"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:21
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msgid "差し替えを行いたいタイミングで `FastSpringBoneReplacer.ReplaceAsync` を呼び出してください"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:23
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msgid "これを明示的に呼ばなければ、従来のSpringBoneのまま動作します。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:37
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msgid "Burstの導入について"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:38
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msgid "UniVRM に加えて Burst を別途導入すると、 FastSpringBone が Burst によって高速化されます。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:40
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msgid ""
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"Burst の導入方法は [こちら](https://docs.unity3d.com/ja/2019.4/Manual/upm-ui-"
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"install.html) をご参照ください。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:42
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msgid "FastSpringBoneServiceについて"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:43
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msgid ""
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"FastSpringBone が実行されると、`FastSpringBone Service` GameObject が "
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"`DontDestroyOnLoad` で生成されます。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:45
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msgid ""
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"これは全 VRM の FastSpringBone を集め、バッファの構築や、 FastSpringBone の実行タイミングの制御などを行う "
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"GameObject です。"
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msgstr ""
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#: ../../implementation/fast_spring_bone.md:47
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msgid "明示的に破棄を行いたい場合は `FastSpringBoneService.Free` を呼んでください。"
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msgstr ""
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