UniVRM/docs/locale/en/LC_MESSAGES/implementation/fast_spring_bone.po
2021-10-11 16:52:25 +09:00

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-11 16:50+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"
#: ../../implementation/fast_spring_bone.md:1
msgid "FastSpringBoneについて"
msgstr ""
#: ../../implementation/fast_spring_bone.md:3
msgid "概要"
msgstr ""
#: ../../implementation/fast_spring_bone.md:4
msgid "UniVRMでは、DOTSを利用した高速なSpringBone実装である「FastSpringBone」を用意しています。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:6
msgid "揺れ物の各房を並列処理・最適化することで1フレームあたりの処理時間を大幅に抑えます。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:8
msgid "VRM0.x と VRM1.0 で、それぞれFastSpringBoneの立ち位置・実装が異なります。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:10
msgid "VRM 1.0 での FastSpringBone の概要"
msgstr ""
#: ../../implementation/fast_spring_bone.md:11
msgid "VRM1.0ではFastSpringBoneが揺れものの標準実装です。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:13
msgid "VRMのライフサイクルに紐付いて自動的に生成・破棄されます。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:15
msgid "VRM 0.x での FastSpringBone の概要"
msgstr ""
#: ../../implementation/fast_spring_bone.md:16
msgid "VRM0.xでは後方互換性を保つため、デフォルトでは従来のDOTS実装でないSpringBoneで動作します。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:18
msgid "VRM0.x向けのFastSpringBone実装は `VRM/Runtime/FastSpringBone` ディレクトリにあります。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:20
msgid "VRM 0.x での FastSpringBone の導入方法"
msgstr ""
#: ../../implementation/fast_spring_bone.md:21
msgid "差し替えを行いたいタイミングで `FastSpringBoneReplacer.ReplaceAsync` を呼び出してください"
msgstr ""
#: ../../implementation/fast_spring_bone.md:23
msgid "これを明示的に呼ばなければ、従来のSpringBoneのまま動作します。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:37
msgid "Burstの導入について"
msgstr ""
#: ../../implementation/fast_spring_bone.md:38
msgid "UniVRM に加えて Burst を別途導入すると、 FastSpringBone が Burst によって高速化されます。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:40
msgid ""
"Burst の導入方法は [こちら](https://docs.unity3d.com/ja/2019.4/Manual/upm-ui-"
"install.html) をご参照ください。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:42
msgid "FastSpringBoneServiceについて"
msgstr ""
#: ../../implementation/fast_spring_bone.md:43
msgid ""
"FastSpringBone が実行されると、`FastSpringBone Service` GameObject が "
"`DontDestroyOnLoad` で生成されます。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:45
msgid ""
"これは全 VRM の FastSpringBone を集め、バッファの構築や、 FastSpringBone の実行タイミングの制御などを行う "
"GameObject です。"
msgstr ""
#: ../../implementation/fast_spring_bone.md:47
msgid "明示的に破棄を行いたい場合は `FastSpringBoneService.Free` を呼んでください。"
msgstr ""