UniVRM/Assets/VRM10_Samples/VRM10Viewer/VRM10AIUEO.cs
2021-10-14 19:28:31 +09:00

74 lines
2.2 KiB
C#

using System.Collections;
using UnityEngine;
namespace UniVRM10.VRM10Viewer
{
public class VRM10AIUEO : MonoBehaviour
{
[SerializeField]
public Vrm10Instance Controller;
private void Reset()
{
Controller = GetComponent<Vrm10Instance>();
}
Coroutine m_coroutine;
[SerializeField]
float m_wait = 0.5f;
private void Awake()
{
if (Controller == null)
{
Controller = GetComponent<Vrm10Instance>();
}
}
IEnumerator RoutineNest(ExpressionPreset preset, float velocity, float wait)
{
for (var value = 0.0f; value <= 1.0f; value += velocity)
{
Controller.Vrm.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), value);
yield return null;
}
Controller.Vrm.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), 1.0f);
yield return new WaitForSeconds(wait);
for (var value = 1.0f; value >= 0; value -= velocity)
{
Controller.Vrm.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), value);
yield return null;
}
Controller.Vrm.Expression.SetWeight(ExpressionKey.CreateFromPreset(preset), 0);
yield return new WaitForSeconds(wait * 2);
}
IEnumerator Routine()
{
while (true)
{
yield return new WaitForSeconds(1.0f);
var velocity = 0.1f;
yield return RoutineNest(ExpressionPreset.aa, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.ih, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.ou, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.ee, velocity, m_wait);
yield return RoutineNest(ExpressionPreset.oh, velocity, m_wait);
}
}
private void OnEnable()
{
m_coroutine = StartCoroutine(Routine());
}
private void OnDisable()
{
StopCoroutine(m_coroutine);
}
}
}