UniVRM/Assets/VRM10/Runtime/IO/Texture/Vrm10MToonTextureImporter.cs

224 lines
8.0 KiB
C#

using System;
using System.Collections.Generic;
using UniGLTF;
using UniGLTF.Extensions.VRMC_materials_mtoon;
using UnityEngine;
using VRMShaders;
using VRMShaders.VRM10.MToon10.Runtime;
namespace UniVRM10
{
public static class Vrm10MToonTextureImporter
{
public static IEnumerable<(string key, (SubAssetKey, TextureDescriptor))> EnumerateAllTextures(GltfData data, glTFMaterial material, VRMC_materials_mtoon mToon)
{
if (TryGetBaseColorTexture(data, material, out var litTex))
{
yield return (MToon10Prop.BaseColorTexture.ToUnityShaderLabName(), litTex);
}
if (TryGetEmissiveTexture(data, material, out var emissiveTex))
{
yield return (MToon10Prop.EmissiveTexture.ToUnityShaderLabName(), emissiveTex);
}
if (TryGetNormalTexture(data, material, out var normalTex))
{
yield return (MToon10Prop.NormalTexture.ToUnityShaderLabName(), normalTex);
}
if (TryGetShadeMultiplyTexture(data, mToon, out var shadeTex))
{
yield return (MToon10Prop.ShadeColorTexture.ToUnityShaderLabName(), shadeTex);
}
if (TryGetShadingShiftTexture(data, mToon, out var shadeShiftTex))
{
yield return (MToon10Prop.ShadingShiftTexture.ToUnityShaderLabName(), shadeShiftTex);
}
if (TryGetMatcapTexture(data, mToon, out var matcapTex))
{
yield return (MToon10Prop.MatcapTexture.ToUnityShaderLabName(), matcapTex);
}
if (TryGetRimMultiplyTexture(data, mToon, out var rimTex))
{
yield return (MToon10Prop.RimMultiplyTexture.ToUnityShaderLabName(), rimTex);
}
if (TryGetOutlineWidthMultiplyTexture(data, mToon, out var outlineTex))
{
yield return (MToon10Prop.OutlineWidthMultiplyTexture.ToUnityShaderLabName(), outlineTex);
}
if (TryGetUvAnimationMaskTexture(data, mToon, out var uvAnimMaskTex))
{
yield return (MToon10Prop.UvAnimationMaskTexture.ToUnityShaderLabName(), uvAnimMaskTex);
}
}
private static bool TryGetBaseColorTexture(GltfData data, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
pair = GltfPbrTextureImporter.BaseColorTexture(data, src);
return true;
}
catch (NullReferenceException)
{
pair = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
pair = default;
return false;
}
}
private static bool TryGetEmissiveTexture(GltfData data, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
pair = GltfPbrTextureImporter.EmissiveTexture(data, src);
return true;
}
catch (NullReferenceException)
{
pair = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
pair = default;
return false;
}
}
private static bool TryGetNormalTexture(GltfData data, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
pair = GltfPbrTextureImporter.NormalTexture(data, src);
return true;
}
catch (NullReferenceException)
{
pair = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
pair = default;
return false;
}
}
private static bool TryGetShadeMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.ShadeMultiplyTexture), out pair);
}
private static bool TryGetShadingShiftTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.ShadingShiftTexture), out pair);
}
private static bool TryGetMatcapTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.MatcapTexture), out pair);
}
private static bool TryGetRimMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.RimMultiplyTexture), out pair);
}
private static bool TryGetOutlineWidthMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.OutlineWidthMultiplyTexture), out pair);
}
private static bool TryGetUvAnimationMaskTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.UvAnimationMaskTexture), out pair);
}
private static bool TryGetSRGBTexture(GltfData data, Vrm10TextureInfo info, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
var (offset, scale) = GetTextureOffsetAndScale(info);
pair = GltfTextureImporter.CreateSrgb(data, info.index, offset, scale);
return true;
}
catch (NullReferenceException)
{
pair = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
pair = default;
return false;
}
}
private static bool TryGetLinearTexture(GltfData data, Vrm10TextureInfo info, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
var (offset, scale) = GetTextureOffsetAndScale(info);
pair = GltfTextureImporter.CreateLinear(data, info.index, offset, scale);
return true;
}
catch (NullReferenceException)
{
pair = default;
return false;
}
catch (ArgumentOutOfRangeException)
{
pair = default;
return false;
}
}
private static (Vector2, Vector2) GetTextureOffsetAndScale(Vrm10TextureInfo textureInfo)
{
if (glTF_KHR_texture_transform.TryGet(textureInfo, out var textureTransform))
{
return GltfTextureImporter.GetTextureOffsetAndScale(textureTransform);
}
return (new Vector2(0, 0), new Vector2(1, 1));
}
/// <summary>
/// MToon 定義内の TextureInfo を glTFTextureInfo として扱う入れ物
/// </summary>
private sealed class Vrm10TextureInfo : glTFTextureInfo
{
public Vrm10TextureInfo(TextureInfo info)
{
if (info == null) return;
index = info.Index ?? -1;
texCoord = info.TexCoord ?? -1;
extensions = info.Extensions as glTFExtension;
extras = info.Extras as glTFExtension;
}
public Vrm10TextureInfo(ShadingShiftTextureInfo info)
{
if (info == null) return;
index = info.Index ?? -1;
texCoord = info.TexCoord ?? -1;
extensions = info.Extensions as glTFExtension;
extras = info.Extras as glTFExtension;
}
}
}
}