mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-13 05:54:59 -05:00
224 lines
8.0 KiB
C#
224 lines
8.0 KiB
C#
using System;
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using System.Collections.Generic;
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using UniGLTF;
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using UniGLTF.Extensions.VRMC_materials_mtoon;
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using UnityEngine;
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using VRMShaders;
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using VRMShaders.VRM10.MToon10.Runtime;
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namespace UniVRM10
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{
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public static class Vrm10MToonTextureImporter
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{
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public static IEnumerable<(string key, (SubAssetKey, TextureDescriptor))> EnumerateAllTextures(GltfData data, glTFMaterial material, VRMC_materials_mtoon mToon)
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{
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if (TryGetBaseColorTexture(data, material, out var litTex))
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{
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yield return (MToon10Prop.BaseColorTexture.ToUnityShaderLabName(), litTex);
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}
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if (TryGetEmissiveTexture(data, material, out var emissiveTex))
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{
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yield return (MToon10Prop.EmissiveTexture.ToUnityShaderLabName(), emissiveTex);
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}
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if (TryGetNormalTexture(data, material, out var normalTex))
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{
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yield return (MToon10Prop.NormalTexture.ToUnityShaderLabName(), normalTex);
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}
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if (TryGetShadeMultiplyTexture(data, mToon, out var shadeTex))
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{
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yield return (MToon10Prop.ShadeColorTexture.ToUnityShaderLabName(), shadeTex);
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}
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if (TryGetShadingShiftTexture(data, mToon, out var shadeShiftTex))
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{
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yield return (MToon10Prop.ShadingShiftTexture.ToUnityShaderLabName(), shadeShiftTex);
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}
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if (TryGetMatcapTexture(data, mToon, out var matcapTex))
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{
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yield return (MToon10Prop.MatcapTexture.ToUnityShaderLabName(), matcapTex);
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}
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if (TryGetRimMultiplyTexture(data, mToon, out var rimTex))
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{
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yield return (MToon10Prop.RimMultiplyTexture.ToUnityShaderLabName(), rimTex);
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}
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if (TryGetOutlineWidthMultiplyTexture(data, mToon, out var outlineTex))
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{
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yield return (MToon10Prop.OutlineWidthMultiplyTexture.ToUnityShaderLabName(), outlineTex);
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}
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if (TryGetUvAnimationMaskTexture(data, mToon, out var uvAnimMaskTex))
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{
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yield return (MToon10Prop.UvAnimationMaskTexture.ToUnityShaderLabName(), uvAnimMaskTex);
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}
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}
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private static bool TryGetBaseColorTexture(GltfData data, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
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{
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try
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{
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pair = GltfPbrTextureImporter.BaseColorTexture(data, src);
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return true;
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}
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catch (NullReferenceException)
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{
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pair = default;
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return false;
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}
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catch (ArgumentOutOfRangeException)
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{
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pair = default;
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return false;
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}
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}
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private static bool TryGetEmissiveTexture(GltfData data, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
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{
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try
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{
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pair = GltfPbrTextureImporter.EmissiveTexture(data, src);
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return true;
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}
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catch (NullReferenceException)
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{
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pair = default;
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return false;
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}
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catch (ArgumentOutOfRangeException)
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{
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pair = default;
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return false;
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}
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}
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private static bool TryGetNormalTexture(GltfData data, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
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{
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try
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{
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pair = GltfPbrTextureImporter.NormalTexture(data, src);
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return true;
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}
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catch (NullReferenceException)
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{
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pair = default;
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return false;
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}
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catch (ArgumentOutOfRangeException)
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{
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pair = default;
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return false;
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}
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}
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private static bool TryGetShadeMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
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{
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return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.ShadeMultiplyTexture), out pair);
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}
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private static bool TryGetShadingShiftTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
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{
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return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.ShadingShiftTexture), out pair);
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}
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private static bool TryGetMatcapTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
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{
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return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.MatcapTexture), out pair);
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}
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private static bool TryGetRimMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
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{
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return TryGetSRGBTexture(data, new Vrm10TextureInfo(mToon.RimMultiplyTexture), out pair);
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}
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private static bool TryGetOutlineWidthMultiplyTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
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{
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return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.OutlineWidthMultiplyTexture), out pair);
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}
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private static bool TryGetUvAnimationMaskTexture(GltfData data, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
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{
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return TryGetLinearTexture(data, new Vrm10TextureInfo(mToon.UvAnimationMaskTexture), out pair);
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}
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private static bool TryGetSRGBTexture(GltfData data, Vrm10TextureInfo info, out (SubAssetKey, TextureDescriptor) pair)
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{
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try
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{
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var (offset, scale) = GetTextureOffsetAndScale(info);
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pair = GltfTextureImporter.CreateSrgb(data, info.index, offset, scale);
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return true;
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}
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catch (NullReferenceException)
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{
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pair = default;
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return false;
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}
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catch (ArgumentOutOfRangeException)
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{
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pair = default;
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return false;
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}
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}
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private static bool TryGetLinearTexture(GltfData data, Vrm10TextureInfo info, out (SubAssetKey, TextureDescriptor) pair)
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{
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try
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{
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var (offset, scale) = GetTextureOffsetAndScale(info);
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pair = GltfTextureImporter.CreateLinear(data, info.index, offset, scale);
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return true;
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}
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catch (NullReferenceException)
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{
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pair = default;
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return false;
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}
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catch (ArgumentOutOfRangeException)
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{
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pair = default;
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return false;
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}
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}
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private static (Vector2, Vector2) GetTextureOffsetAndScale(Vrm10TextureInfo textureInfo)
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{
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if (glTF_KHR_texture_transform.TryGet(textureInfo, out var textureTransform))
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{
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return GltfTextureImporter.GetTextureOffsetAndScale(textureTransform);
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}
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return (new Vector2(0, 0), new Vector2(1, 1));
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}
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/// <summary>
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/// MToon 定義内の TextureInfo を glTFTextureInfo として扱う入れ物
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/// </summary>
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private sealed class Vrm10TextureInfo : glTFTextureInfo
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{
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public Vrm10TextureInfo(TextureInfo info)
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{
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if (info == null) return;
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index = info.Index ?? -1;
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texCoord = info.TexCoord ?? -1;
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extensions = info.Extensions as glTFExtension;
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extras = info.Extras as glTFExtension;
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}
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public Vrm10TextureInfo(ShadingShiftTextureInfo info)
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{
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if (info == null) return;
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index = info.Index ?? -1;
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texCoord = info.TexCoord ?? -1;
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extensions = info.Extensions as glTFExtension;
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extras = info.Extras as glTFExtension;
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}
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}
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}
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}
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