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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
23 lines
438 B
C#
23 lines
438 B
C#
using System.IO;
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using System.Collections.Generic;
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namespace UniGLTF.JsonSchema.Schemas
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{
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public class TraverseContext
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{
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public readonly TextWriter Writer;
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public readonly HashSet<string> Used = new HashSet<string>();
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public TraverseContext(TextWriter writer)
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{
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Writer = writer;
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}
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public void Write(string s)
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{
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Writer.Write(s);
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}
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}
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}
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