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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
11 lines
139 B
C#
11 lines
139 B
C#
using System.Collections.Generic;
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namespace UniGLTF.JsonSchema.Schemas
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{
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public static class JsonSchemaBaseExtensions
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{
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}
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}
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