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26 lines
654 B
C#
26 lines
654 B
C#
using System;
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using UnityEngine;
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namespace UniGLTF.SpringBoneJobs.Blittables
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{
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/// <summary>
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/// Blittableなコライダ
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/// </summary>
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[Serializable]
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public struct BlittableCollider
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{
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public BlittableColliderType colliderType;
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public Vector3 offset;
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public float radius;
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// capsule tail or plane normal
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public Vector3 tailOrNormal;
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public int transformIndex;
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public void DrawGizmo(BlittableTransform t)
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{
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Gizmos.matrix = t.localToWorldMatrix;
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Gizmos.color = Color.blue;
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Gizmos.DrawWireSphere(offset, radius);
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}
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}
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} |