mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-03-25 03:44:43 -05:00
75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using System.Collections;
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using UnityEngine;
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namespace VRM.SimpleViewer
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{
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public class AIUEO : MonoBehaviour
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{
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[SerializeField]
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public VRMBlendShapeProxy BlendShapes;
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private void Reset()
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{
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BlendShapes = GetComponent<VRMBlendShapeProxy>();
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}
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Coroutine m_coroutine;
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[SerializeField]
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float m_wait = 0.5f;
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private void Awake()
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{
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if (BlendShapes == null)
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{
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BlendShapes = GetComponent<VRM.VRMBlendShapeProxy>();
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}
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}
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IEnumerator RoutineNest(BlendShapePreset preset, float velocity, float wait)
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{
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for (var value = 0.0f; value <= 1.0f; value += velocity)
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{
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BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), value);
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yield return null;
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}
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BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), 1.0f);
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yield return new WaitForSeconds(wait);
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for (var value = 1.0f; value >= 0; value -= velocity)
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{
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BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), value);
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yield return null;
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}
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BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), 0);
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yield return new WaitForSeconds(wait * 2);
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}
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IEnumerator Routine()
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{
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while (true)
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{
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yield return new WaitForSeconds(1.0f);
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var velocity = 0.1f;
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yield return RoutineNest(BlendShapePreset.A, velocity, m_wait);
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yield return RoutineNest(BlendShapePreset.I, velocity, m_wait);
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yield return RoutineNest(BlendShapePreset.U, velocity, m_wait);
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yield return RoutineNest(BlendShapePreset.E, velocity, m_wait);
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yield return RoutineNest(BlendShapePreset.O, velocity, m_wait);
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}
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}
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private void OnEnable()
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{
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m_coroutine = StartCoroutine(Routine());
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}
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private void OnDisable()
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{
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Debug.Log("StopCoroutine");
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StopCoroutine(m_coroutine);
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}
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}
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}
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