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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
14 lines
281 B
C#
14 lines
281 B
C#
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namespace UniVRM10
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{
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public static partial class VRMVersion
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{
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public const int MAJOR = 1;
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public const int MINOR = 0;
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public const int PATCH = 0;
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public const string PRE_ID = "";
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public const string VERSION = "1.0.0.beta";
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}
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}
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