UniVRM/Assets/VRM10/Runtime/Migration/MigrationVrmSpringBone.cs
2021-10-14 15:54:26 +09:00

203 lines
7.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UniJSON;
namespace UniVRM10
{
public static class MigrationVrmSpringBone
{
static IEnumerable<UniGLTF.glTFNode> TraverseFirstChild(List<UniGLTF.glTFNode> nodes, UniGLTF.glTFNode node)
{
yield return node;
if (node.children != null && node.children.Length > 0)
{
foreach (var x in TraverseFirstChild(nodes, nodes[node.children[0]]))
{
yield return x;
}
}
}
static void AddTail7cm(UniGLTF.glTF gltf, UniGLTF.glTFNode[] joints)
{
if (joints.Length < 2)
{
return;
}
var last = joints.Last();
var name = last.name ?? "";
var v1 = new UnityEngine.Vector3(last.translation[0], last.translation[1], last.translation[2]);
// var last2 = joints[joints.Length - 2];
// var v2 = new UnityEngine.Vector3(last2.translation[0], last2.translation[1], last2.translation[2]);
var delta = v1.normalized * 0.07f; // 7cm
var tail = new UniGLTF.glTFNode
{
name = name + "_end",
translation = new float[] {
delta.x,
delta.y,
delta.z
},
};
var tail_index = gltf.nodes.Count;
gltf.nodes.Add(tail);
if (last.children != null && last.children.Length > 0)
{
throw new System.Exception();
}
last.children = new[] { tail_index };
}
/// <summary>
/// {
/// "colliderGroups": [
/// ],
/// "boneGroups": [
/// ],
/// }
/// </summary>
/// <param name="gltf"></param>
/// <param name="sa"></param>
/// <returns></returns>
public static UniGLTF.Extensions.VRMC_springBone.VRMC_springBone Migrate(UniGLTF.glTF gltf, JsonNode sa)
{
var springBone = new UniGLTF.Extensions.VRMC_springBone.VRMC_springBone
{
Colliders = new List<UniGLTF.Extensions.VRMC_springBone.Collider>(),
ColliderGroups = new List<UniGLTF.Extensions.VRMC_springBone.ColliderGroup>(),
Springs = new List<UniGLTF.Extensions.VRMC_springBone.Spring>(),
};
foreach (var x in sa["colliderGroups"].ArrayItems())
{
// {
// "node": 14,
// "colliders": [
// {
// "offset": {
// "x": 0.025884293,
// "y": -0.120000005,
// "z": 0
// },
// "radius": 0.05
// },
// {
// "offset": {
// "x": -0.02588429,
// "y": -0.120000005,
// "z": 0
// },
// "radius": 0.05
// },
// {
// "offset": {
// "x": 0,
// "y": -0.0220816135,
// "z": 0
// },
// "radius": 0.08
// }
// ]
// },
var colliders = new List<int>();
foreach (var y in x["colliders"].ArrayItems())
{
colliders.Add(springBone.Colliders.Count);
springBone.Colliders.Add(new UniGLTF.Extensions.VRMC_springBone.Collider
{
Node = x["node"].GetInt32(),
Shape = new UniGLTF.Extensions.VRMC_springBone.ColliderShape
{
Sphere = new UniGLTF.Extensions.VRMC_springBone.ColliderShapeSphere
{
Offset = MigrateVector3.Migrate(y["offset"]),
Radius = y["radius"].GetSingle()
}
}
});
}
var colliderGroup = new UniGLTF.Extensions.VRMC_springBone.ColliderGroup()
{
Colliders = colliders.ToArray(),
};
springBone.ColliderGroups.Add(colliderGroup);
}
// https://github.com/vrm-c/vrm-specification/pull/255
// 1.0 では末端に7cmの遠さに joint を追加する動作をしなくなった。
// その差異に対応して、7cmの遠さに node を追加する。
foreach (var x in sa["boneGroups"].ArrayItems())
{
if (x.ContainsKey("bones"))
{
foreach (var y in x["bones"].ArrayItems())
{
var joints = TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]).ToArray();
AddTail7cm(gltf, joints);
}
}
}
foreach (var x in sa["boneGroups"].ArrayItems())
{
// {
// "comment": "",
// "stiffiness": 2,
// "gravityPower": 0,
// "gravityDir": {
// "x": 0,
// "y": -1,
// "z": 0
// },
// "dragForce": 0.7,
// "center": -1,
// "hitRadius": 0.02,
// "bones": [
// 97,
// 99,
// 101,
// 113,
// 114
// ],
// "colliderGroups": [
// 3,
// 4,
// 5
// ]
// },
if (x.ContainsKey("bones"))
{
foreach (var y in x["bones"].ArrayItems())
{
var comment = x.GetObjectValueOrDefault("comment", "");
var spring = new UniGLTF.Extensions.VRMC_springBone.Spring
{
Name = comment,
ColliderGroups = x["colliderGroups"].ArrayItems().Select(z => z.GetInt32()).ToArray(),
Joints = new List<UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint>(),
};
foreach (var z in TraverseFirstChild(gltf.nodes, gltf.nodes[y.GetInt32()]))
{
spring.Joints.Add(new UniGLTF.Extensions.VRMC_springBone.SpringBoneJoint
{
Node = gltf.nodes.IndexOf(z),
DragForce = x["dragForce"].GetSingle(),
GravityDir = MigrateVector3.Migrate(x["gravityDir"]),
GravityPower = x["gravityPower"].GetSingle(),
HitRadius = x["hitRadius"].GetSingle(),
Stiffness = x["stiffiness"].GetSingle(),
});
}
springBone.Springs.Add(spring);
}
}
}
return springBone;
}
}
}