UniVRM/Assets/VRM10/Runtime/IO/Model/ModelReader.cs
2021-10-07 17:44:39 +09:00

87 lines
2.7 KiB
C#

using System.IO;
using System.Linq;
using VrmLib;
namespace UniVRM10
{
/// <summary>
/// GLTF => VrmLib.Model
/// </summary>
public static class ModelReader
{
static Model Load(Vrm10Storage storage, string rootName, Coordinates coords)
{
if (storage == null)
{
return null;
}
var model = new Model(coords)
{
AssetVersion = storage.AssetVersion,
AssetGenerator = storage.AssetGenerator,
AssetCopyright = storage.AssetCopyright,
AssetMinVersion = storage.AssetMinVersion,
Coordinates = coords,
};
// node
model.Root.Name = rootName;
for (var i = 0; i < storage.NodeCount; ++i)
{
var node = storage.CreateNode(i);
model.Nodes.Add(node);
}
for (var i = 0; i < model.Nodes.Count; ++i)
{
var parent = model.Nodes[i];
foreach (var j in storage.GetChildNodeIndices(i))
{
var child = model.Nodes[j];
parent.Add(child);
}
}
foreach (var x in model.Nodes)
{
if (x.Parent == null)
{
model.Root.Add(x);
}
}
// skin
model.Skins.AddRange(Enumerable.Range(0, storage.SkinCount).Select(x => storage.CreateSkin(x, model.Nodes)));
// mesh
model.MeshGroups.AddRange(Enumerable.Range(0, storage.MeshCount).Select(x => storage.CreateMesh(x)));
// skin
for (int i = 0; i < storage.NodeCount; ++i)
{
var (meshIndex, skinIndex) = storage.GetNodeMeshSkin(i);
if (meshIndex >= 0 && meshIndex < model.MeshGroups.Count)
{
var node = model.Nodes[i];
var mesh = model.MeshGroups[meshIndex];
node.MeshGroup = mesh;
if (skinIndex >= 0 && skinIndex < model.Skins.Count)
{
var skin = model.Skins[skinIndex];
mesh.Skin = skin;
}
}
}
return model;
}
public static Model Read(UniGLTF.GltfData data, Coordinates? coords = default)
{
var storage = new Vrm10Storage(data);
var model = Load(storage, Path.GetFileName(data.TargetPath), coords.GetValueOrDefault(Coordinates.Vrm1));
model.ConvertCoordinate(Coordinates.Unity);
return model;
}
}
}