UniVRM/Assets/VRM10/Runtime/IO/Material/Vrm10UrpMaterialDescriptorGenerator.cs
2021-10-25 17:03:47 +09:00

32 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace UniVRM10
{
public sealed class Vrm10UrpMaterialDescriptorGenerator : IMaterialDescriptorGenerator
{
public MaterialDescriptor Get(GltfData data, int i)
{
// unlit
if (GltfUnlitMaterialImporter.TryCreateParam(data, i, out MaterialDescriptor matDesc)) return matDesc;
// pbr
if (GltfPbrUrpMaterialImporter.TryCreateParam(data, i, out matDesc)) return matDesc;
// fallback
Debug.LogWarning($"material: {i} out of range. fallback");
return new MaterialDescriptor(
GltfMaterialDescriptorGenerator.GetMaterialName(i, null),
GltfPbrMaterialImporter.ShaderName,
null,
new Dictionary<string, TextureDescriptor>(),
new Dictionary<string, float>(),
new Dictionary<string, Color>(),
new Dictionary<string, Vector4>(),
new Action<Material>[]{});
}
}
}