UniVRM/Assets/VRM10/Runtime/Format/Constraints/Format.g.cs

138 lines
3.6 KiB
C#

// This file is generated from JsonSchema. Don't modify this source code.
using System;
using System.Collections.Generic;
namespace UniGLTF.Extensions.VRMC_node_constraint
{
public enum ObjectSpace
{
model,
local,
}
public class PositionConstraint
{
// Dictionary object with extension-specific objects.
public object Extensions;
// Application-specific data.
public object Extras;
// The user-defined name of this object.
public string Name;
// The index of the node constrains the node.
public int? Source;
// The source node will be evaluated in this space.
public ObjectSpace SourceSpace;
// The destination node will be evaluated in this space.
public ObjectSpace DestinationSpace;
// Axes be constrained by this constraint, in X-Y-Z order.
public bool[] FreezeAxes;
// The weight of the constraint.
public float? Weight;
}
public class RotationConstraint
{
// Dictionary object with extension-specific objects.
public object Extensions;
// Application-specific data.
public object Extras;
// The user-defined name of this object.
public string Name;
// The index of the node constrains the node.
public int? Source;
// The source node will be evaluated in this space.
public ObjectSpace SourceSpace;
// The destination node will be evaluated in this space.
public ObjectSpace DestinationSpace;
// Axes be constrained by this constraint, in X-Y-Z order.
public bool[] FreezeAxes;
// The weight of the constraint.
public float? Weight;
}
public class AimConstraint
{
// Dictionary object with extension-specific objects.
public object Extensions;
// Application-specific data.
public object Extras;
// The user-defined name of this object.
public string Name;
// The index of the node constrains the node.
public int? Source;
// The source node will be evaluated in this space.
public ObjectSpace SourceSpace;
// The destination node will be evaluated in this space.
public ObjectSpace DestinationSpace;
// An axis which faces the direction of its source.
public float[] AimVector;
// An up axis of the constraint.
public float[] UpVector;
// Axes be constrained by this constraint, in Yaw-Pitch order.
public bool[] FreezeAxes;
// The weight of the constraint.
public float? Weight;
}
public class Constraint
{
// Dictionary object with extension-specific objects.
public object Extensions;
// Application-specific data.
public object Extras;
// A constraint that links the position with a source.
public PositionConstraint Position;
// A constraint that links the rotation with a source.
public RotationConstraint Rotation;
// A constraint that rotates the node to face a source.
public AimConstraint Aim;
}
public class VRMC_node_constraint
{
public const string ExtensionName = "VRMC_node_constraint";
// Dictionary object with extension-specific objects.
public object Extensions;
// Application-specific data.
public object Extras;
// Specification version of VRMC_node_constraint
public string SpecVersion;
// Contains position, rotation, or aim
public Constraint Constraint;
}
}