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16 lines
366 B
C#
16 lines
366 B
C#
using System;
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using UnityEngine.Serialization;
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namespace UniVRM10.FastSpringBones.Blittables
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{
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/// <summary>
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/// 1本の毛束を表すデータ型
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/// </summary>
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[Serializable]
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public struct BlittableSpring
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{
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public BlittableSpan colliderSpan;
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public BlittableSpan logicSpan;
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public int centerTransformIndex;
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}
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} |