UniVRM/Assets/VRM10/Runtime/FastSpringBone/Blittables/BlittableLogic.cs
2021-10-05 16:20:54 +09:00

21 lines
548 B
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// SpringBoneの各関節に紐付いた計算情報を表すデータ型
/// </summary>
[Serializable]
public struct BlittableLogic
{
public int parentTransformIndex;
public int headTransformIndex;
public float length;
public Vector3 currentTail;
public Vector3 prevTail;
public Quaternion localRotation;
public Vector3 boneAxis;
}
}