UniVRM/Assets/VRM10/Runtime/Components/Vrm10Instance/Vrm10InstanceSpringBone.cs

46 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// SpringBone の情報をすべて保持する
///
/// * SpringBoneCollider
/// * SpringBoneJoint
///
/// は、個別の MonoBehaviour として設定する
///
/// </summary>
[Serializable]
public sealed class Vrm10InstanceSpringBone
{
[SerializeField]
public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
[Serializable]
public class Spring
{
[SerializeField]
public string Name;
public string GUIName(int i) => $"{i:00}:{Name}";
[SerializeField]
public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
[SerializeField]
public List<VRM10SpringBoneJoint> Joints = new List<VRM10SpringBoneJoint>();
public Spring(string name)
{
Name = name;
}
}
[SerializeField]
public List<Spring> Springs = new List<Spring>();
}
}