UniVRM/Assets/VRM10/Runtime/Components/Constraint/TransformExtensions.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

13 lines
288 B
C#

using UnityEngine;
namespace UniVRM10
{
public static class TransformExtensions
{
public static Quaternion ParentRotation(this Transform transform)
{
return transform.parent == null ? Quaternion.identity : transform.parent.rotation;
}
}
}