UniVRM/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs

38 lines
1.0 KiB
C#

using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
namespace UniVRM10
{
[ScriptedImporter(1, "vrm")]
public class VrmScriptedImporter : ScriptedImporter
{
[SerializeField]
public bool MigrateToVrm1 = default;
[SerializeField]
public UniGLTF.RenderPipelineTypes RenderPipeline = default;
public override void OnImportAsset(AssetImportContext ctx)
{
VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline);
}
void OnValidate()
{
if (RenderPipeline == UniGLTF.RenderPipelineTypes.UniversalRenderPipeline)
{
if (Shader.Find(UniGLTF.GltfPbrUrpMaterialImporter.ShaderName) == null)
{
Debug.LogWarning("URP is not installed. Force to BuiltinRenderPipeline");
RenderPipeline = UniGLTF.RenderPipelineTypes.BuiltinRenderPipeline;
}
}
}
}
}