UniVRM/Assets/VRM/Runtime/SkinnedMeshUtility/VRMMeshIntegratorUtility.cs
ousttrue 56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00

93 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniGLTF.MeshUtility;
using UnityEngine;
namespace VRM
{
/// <summary>
/// Meshを統合し、統合後のMeshのBlendShapeの変化をVRMのBlendShapeClipに反映する
/// </summary>
public static class VRMMeshIntegratorUtility
{
public static bool IntegrateRuntime(GameObject vrmRootObject)
{
if (vrmRootObject == null) return false;
var proxy = vrmRootObject.GetComponent<VRMBlendShapeProxy>();
if (proxy == null) return false;
var avatar = proxy.BlendShapeAvatar;
if (avatar == null) return false;
var clips = avatar.Clips;
var results = Integrate(vrmRootObject, clips);
if (results.Any(x => x.IntegratedRenderer == null)) return false;
foreach (var result in results)
{
foreach (var renderer in result.SourceSkinnedMeshRenderers)
{
Object.Destroy(renderer);
}
foreach (var renderer in result.SourceMeshRenderers)
{
Object.Destroy(renderer);
}
}
return true;
}
public static List<UniGLTF.MeshUtility.MeshIntegrationResult> Integrate(GameObject root, List<BlendShapeClip> blendshapeClips)
{
var result = new List<UniGLTF.MeshUtility.MeshIntegrationResult>();
var withoutBlendShape = MeshIntegratorUtility.Integrate(root, onlyBlendShapeRenderers: false);
if (withoutBlendShape.IntegratedRenderer != null)
{
result.Add(withoutBlendShape);
}
var onlyBlendShape = MeshIntegratorUtility.Integrate(root, onlyBlendShapeRenderers: true);
if (onlyBlendShape.IntegratedRenderer != null)
{
result.Add(onlyBlendShape);
FollowBlendshapeRendererChange(blendshapeClips, onlyBlendShape, root);
}
return result;
}
private static void FollowBlendshapeRendererChange(List<BlendShapeClip> clips, MeshIntegrationResult result, GameObject root)
{
if (clips == null || result == null || result.IntegratedRenderer == null || root == null) return;
var rendererDict = result.SourceSkinnedMeshRenderers
.ToDictionary(x => x.transform.RelativePathFrom(root.transform), x => x);
var dstPath = result.IntegratedRenderer.transform.RelativePathFrom(root.transform);
foreach (var clip in clips)
{
if (clip == null) continue;
for (var i = 0; i < clip.Values.Length; ++i)
{
var val = clip.Values[i];
if (rendererDict.ContainsKey(val.RelativePath))
{
var srcRenderer = rendererDict[val.RelativePath];
var name = srcRenderer.sharedMesh.GetBlendShapeName(val.Index);
var newIndex = result.IntegratedRenderer.sharedMesh.GetBlendShapeIndex(name);
val.RelativePath = dstPath;
val.Index = newIndex;
}
clip.Values[i] = val;
}
}
}
}
}