UniVRM/Assets/VRM10/Editor/Components/Constraint/VRM10RotationConstraintEditor.cs
2021-05-18 17:01:05 +09:00

91 lines
2.7 KiB
C#

using System.Text;
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomEditor(typeof(VRM10RotationConstraint))]
public class VRM10RotationConstraintEditor : Editor
{
VRM10RotationConstraint m_target;
void OnEnable()
{
m_target = (VRM10RotationConstraint)target;
}
static GUIStyle s_style;
static GUIStyle Style
{
get
{
if (s_style == null)
{
s_style = new GUIStyle("box");
}
return s_style;
}
}
/// <summary>
/// Euler各を +- 180 にクランプする
/// </summary>
/// <param name="v"></param>
/// <returns></returns>
static Vector3 Clamp180(Vector3 v)
{
var x = v.x;
while (x < -180) x += 360;
while (x > 180) x -= 360;
var y = v.y;
while (y < -180) y += 360;
while (y > 180) y -= 360;
var z = v.z;
while (z < -180) z += 360;
while (z > 180) z -= 360;
return new Vector3(x, y, z);
}
public void OnSceneGUI()
{
if (m_target.Source == null)
{
return;
}
// this to target line
Handles.color = Color.yellow;
Handles.DrawLine(m_target.Source.position, m_target.transform.position);
var delta = Clamp180(m_target.Delta.eulerAngles);
// show source
{
var sb = new StringBuilder();
sb.AppendLine();
sb.AppendLine();
sb.AppendLine($"source: {m_target.SourceCoordinate}");
sb.AppendLine($"{delta.x:0.}");
sb.AppendLine($"{delta.y:0.}");
sb.Append($"{delta.z:0.}");
Handles.Label(m_target.Source.position, sb.ToString(), Style);
}
// show dst
{
var sb = new StringBuilder();
sb.AppendLine($"constraint: {m_target.DestinationCoordinate}");
sb.AppendLine(m_target.FreezeAxes.HasFlag(AxisMask.X) ? $"freeze" : $"{delta.x:0.}");
sb.AppendLine(m_target.FreezeAxes.HasFlag(AxisMask.Y) ? $"freeze" : $"{delta.y:0.}");
sb.Append(m_target.FreezeAxes.HasFlag(AxisMask.Z) ? $"freeze" : $"{delta.z:0.}");
Handles.Label(m_target.transform.position, sb.ToString(), Style);
}
m_target.DrawSourceCoords();
m_target.DrawSourceCurrent();
m_target.DrawDstCoords();
m_target.DrawDstCurrent();
}
}
}