UniVRM/Assets/VRM10/vrmlib/Runtime/MorphTarget.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

24 lines
521 B
C#

namespace VrmLib
{
public class MorphTarget
{
public readonly string Name;
public VertexBuffer VertexBuffer;
public override string ToString()
{
var sb = new System.Text.StringBuilder();
sb.Append(Name);
foreach (var kv in VertexBuffer)
{
sb.Append($"[{kv.Key}]");
}
return sb.ToString();
}
public MorphTarget(string name)
{
Name = name;
}
}
}