UniVRM/Assets/VRM10/Runtime/UnityBuilder/ModelMap.cs
ousttrue d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00

15 lines
687 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
public class ModelMap
{
public readonly Dictionary<VrmLib.Node, GameObject> Nodes = new Dictionary<VrmLib.Node, GameObject>();
public readonly Dictionary<VrmLib.Texture, Texture2D> Textures = new Dictionary<VrmLib.Texture, Texture2D>();
public readonly Dictionary<VrmLib.Material, Material> Materials = new Dictionary<VrmLib.Material, Material>();
public readonly Dictionary<VrmLib.MeshGroup, Mesh> Meshes = new Dictionary<VrmLib.MeshGroup, Mesh>();
public readonly Dictionary<VrmLib.Node, Renderer> Renderers = new Dictionary<VrmLib.Node, Renderer>();
}
}