mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-06 13:15:45 -05:00
48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace UniVRM10
|
|
{
|
|
/// <summary>
|
|
/// すべての SpringBone を管理する。
|
|
/// Humanoid 一体につきひとつだけ存在する。
|
|
/// </summary>
|
|
[Serializable]
|
|
public class VRM10SpringBoneManager
|
|
{
|
|
[SerializeField, Header("Gizmo")]
|
|
bool m_drawGizmo = default;
|
|
|
|
[SerializeField]
|
|
Color m_gizmoColor = Color.yellow;
|
|
|
|
|
|
[SerializeField]
|
|
public List<VRM10SpringBone> Springs = new List<VRM10SpringBone>();
|
|
|
|
|
|
/// <summary>
|
|
/// 1フレームに一回呼び出す(VRM10Controllerの仕事)
|
|
/// </summary>
|
|
public void Process()
|
|
{
|
|
foreach (var spring in Springs)
|
|
{
|
|
spring.Process();
|
|
}
|
|
}
|
|
|
|
public void DrawGizmos()
|
|
{
|
|
if (m_drawGizmo)
|
|
{
|
|
foreach (var spring in Springs)
|
|
{
|
|
spring.DrawGizmo(m_gizmoColor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|