mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-25 15:47:26 -05:00
493 lines
18 KiB
C#
493 lines
18 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace UniGLTF
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{
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static class BitWriter
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{
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public static void Write(byte[] bytes, int i, Int32 value)
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{
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var tmp = BitConverter.GetBytes(value);
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bytes[i++] = tmp[0];
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bytes[i++] = tmp[1];
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bytes[i++] = tmp[2];
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bytes[i++] = tmp[3];
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}
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#region UINT
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public static void Write(byte[] bytes, int i, Byte value)
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{
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bytes[i++] = value;
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}
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public static void Write(byte[] bytes, int i, UInt16 value)
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{
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var tmp = BitConverter.GetBytes(value);
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bytes[i++] = tmp[0];
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bytes[i++] = tmp[1];
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}
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public static void Write(byte[] bytes, int i, UInt32 value)
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{
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var tmp = BitConverter.GetBytes(value);
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bytes[i++] = tmp[0];
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bytes[i++] = tmp[1];
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bytes[i++] = tmp[2];
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bytes[i++] = tmp[3];
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}
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#endregion
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public static void Write(byte[] bytes, int i, Single value)
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{
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var tmp = BitConverter.GetBytes(value);
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bytes[i++] = tmp[0];
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bytes[i++] = tmp[1];
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bytes[i++] = tmp[2];
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bytes[i++] = tmp[3];
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}
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public static void Write(byte[] bytes, int i, System.Numerics.Vector2 value)
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{
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Write(bytes, i, value.X);
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Write(bytes, i + 4, value.Y);
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}
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public static void Write(byte[] bytes, int i, System.Numerics.Vector3 value)
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{
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Write(bytes, i, value.X);
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Write(bytes, i + 4, value.Y);
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Write(bytes, i + 8, value.Z);
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}
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public static void Write(byte[] bytes, int i, System.Numerics.Vector4 value)
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{
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Write(bytes, i, value.X);
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Write(bytes, i + 4, value.Y);
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Write(bytes, i + 8, value.Z);
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Write(bytes, i + 12, value.W);
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}
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public static void Write(byte[] bytes, int i, System.Numerics.Quaternion value)
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{
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Write(bytes, i, value.X);
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Write(bytes, i + 4, value.Y);
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Write(bytes, i + 8, value.Z);
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Write(bytes, i + 12, value.W);
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}
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public static void Write(byte[] bytes, int i, System.Numerics.Matrix4x4 value)
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{
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Write(bytes, i, value.M11);
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Write(bytes, i + 4, value.M12);
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Write(bytes, i + 8, value.M13);
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Write(bytes, i + 12, value.M14);
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Write(bytes, i + 16, value.M21);
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Write(bytes, i + 20, value.M22);
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Write(bytes, i + 24, value.M23);
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Write(bytes, i + 28, value.M24);
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Write(bytes, i + 32, value.M31);
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Write(bytes, i + 36, value.M32);
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Write(bytes, i + 40, value.M33);
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Write(bytes, i + 44, value.M34);
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Write(bytes, i + 48, value.M41);
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Write(bytes, i + 52, value.M42);
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Write(bytes, i + 56, value.M43);
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Write(bytes, i + 60, value.M44);
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}
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public static void Write(byte[] bytes, int i, UShort4 value)
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{
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Write(bytes, i, value.x);
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Write(bytes, i + 2, value.y);
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Write(bytes, i + 4, value.z);
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Write(bytes, i + 6, value.w);
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}
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public static void Write(byte[] bytes, int i, SkinJoints value)
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{
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Write(bytes, i, value.Joint0);
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Write(bytes, i + 2, value.Joint1);
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Write(bytes, i + 4, value.Joint2);
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Write(bytes, i + 6, value.Joint3);
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}
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public static void Write(byte[] bytes, int i, Byte4 value)
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{
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bytes[i++] = value.x;
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bytes[i++] = value.y;
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bytes[i++] = value.z;
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bytes[i++] = value.w;
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}
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public static void Write(byte[] bytes, int i, UnityEngine.Vector2 value)
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{
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Write(bytes, i, value.x);
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Write(bytes, i + 4, value.y);
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}
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public static void Write(byte[] bytes, int i, UnityEngine.Vector3 value)
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{
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Write(bytes, i, value.x);
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Write(bytes, i + 4, value.y);
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Write(bytes, i + 8, value.z);
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}
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public static void Write(byte[] bytes, int i, UnityEngine.Vector4 value)
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{
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Write(bytes, i, value.x);
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Write(bytes, i + 4, value.y);
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Write(bytes, i + 8, value.z);
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Write(bytes, i + 12, value.w);
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}
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public static void Write(byte[] bytes, int i, UnityEngine.Color value)
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{
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Write(bytes, i, value.r);
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Write(bytes, i + 4, value.g);
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Write(bytes, i + 8, value.b);
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Write(bytes, i + 12, value.a);
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}
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public static void Write(byte[] bytes, int i, UnityEngine.Matrix4x4 value)
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{
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Write(bytes, i, value.m00);
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Write(bytes, i + 4, value.m01);
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Write(bytes, i + 8, value.m02);
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Write(bytes, i + 12, value.m03);
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Write(bytes, i + 16, value.m10);
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Write(bytes, i + 20, value.m11);
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Write(bytes, i + 24, value.m12);
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Write(bytes, i + 28, value.m13);
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Write(bytes, i + 32, value.m20);
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Write(bytes, i + 36, value.m21);
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Write(bytes, i + 40, value.m22);
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Write(bytes, i + 44, value.m23);
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Write(bytes, i + 48, value.m30);
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Write(bytes, i + 52, value.m31);
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Write(bytes, i + 56, value.m32);
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Write(bytes, i + 60, value.m33);
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}
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}
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public static class KeyValuePariExtensions
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{
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public static void Deconstruct<T, U>(this KeyValuePair<T, U> pair, out T key, out U value)
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{
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key = pair.Key;
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value = pair.Value;
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}
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}
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public struct SpanLike<T> : IEquatable<SpanLike<T>>, IEnumerable<T>
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where T : struct
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{
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public readonly ArraySegment<byte> Bytes;
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readonly int m_itemSize;
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public readonly int Length;
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public delegate T Getter(byte[] bytes, int start);
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readonly Getter m_getter;
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public delegate void Setter(byte[] bytes, int i, T value);
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readonly Setter m_setter;
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public T this[int i]
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{
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set
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{
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m_setter(Bytes.Array, Bytes.Offset + i * m_itemSize, value);
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}
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get
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{
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return m_getter(Bytes.Array, Bytes.Offset + i * m_itemSize);
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}
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}
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public SpanLike(ArraySegment<byte> bytes, int itemSize, Getter getter, Setter setter)
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{
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Bytes = bytes;
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m_itemSize = itemSize;
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Length = Bytes.Count / m_itemSize;
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m_getter = getter;
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m_setter = setter;
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}
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public SpanLike<T> Slice(int offset, int count)
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{
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var bytesOffset = offset * m_itemSize;
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var bytesLength = count * m_itemSize;
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if (bytesOffset + bytesLength > Bytes.Count)
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{
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throw new ArgumentOutOfRangeException();
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}
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return new SpanLike<T>(new ArraySegment<byte>(
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Bytes.Array,
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Bytes.Offset + bytesOffset,
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bytesLength
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), m_itemSize, m_getter, m_setter);
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}
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public SpanLike<T> Slice(int offset)
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{
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var bytesOffset = offset * m_itemSize;
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if (bytesOffset > Bytes.Count)
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{
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throw new ArgumentOutOfRangeException();
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}
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var bytesLength = Bytes.Count - bytesOffset;
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return new SpanLike<T>(new ArraySegment<byte>(
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Bytes.Array,
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Bytes.Offset + bytesOffset,
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bytesLength
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), m_itemSize, m_getter, m_setter);
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}
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public T[] ToArray()
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{
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var array = new T[Length];
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Bytes.FromBytes(array);
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return array;
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}
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public bool Equals(SpanLike<T> other)
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{
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if (Length != other.Length)
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{
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return false;
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}
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var end = Length;
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for (int i = 0; i < end; ++i)
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{
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if (!this[i].Equals(other[i]))
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{
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return false;
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}
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}
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return true;
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < Length; ++i)
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{
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yield return this[i];
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return (IEnumerator)GetEnumerator();
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}
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}
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public static class SpanLike
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{
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struct GetSet<T> where T : struct
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{
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public SpanLike<T>.Getter Getter;
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public SpanLike<T>.Setter Setter;
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}
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public static readonly Dictionary<Type, object> Map = new Dictionary<Type, object>()
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{
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{typeof(Byte), new GetSet<byte>{
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Getter = (array, start) => array[start],
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Setter = BitWriter.Write}},
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{typeof(UInt16), new GetSet<UInt16>{
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Getter = BitConverter.ToUInt16,
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Setter = BitWriter.Write}},
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{typeof(UInt32), new GetSet<UInt32>{
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Getter = BitConverter.ToUInt32,
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Setter = BitWriter.Write}},
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{typeof(Int32), new GetSet<Int32>{
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Getter = BitConverter.ToInt32,
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Setter = BitWriter.Write}},
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{typeof(Single), new GetSet<Single>{
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Getter = BitConverter.ToSingle,
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Setter = BitWriter.Write}},
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{typeof(System.Numerics.Vector2), new GetSet<System.Numerics.Vector2>{
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Getter = (array, start) =>
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new System.Numerics.Vector2(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4)
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),
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Setter = BitWriter.Write
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}},
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{typeof(System.Numerics.Vector3), new GetSet<System.Numerics.Vector3>{
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Getter = (array, start) =>
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new System.Numerics.Vector3(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8)
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),
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Setter = BitWriter.Write
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}},
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{typeof(System.Numerics.Vector4), new GetSet<System.Numerics.Vector4>{
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Getter = (array, start) =>
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new System.Numerics.Vector4(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8),
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BitConverter.ToSingle(array, start + 12)
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),
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Setter = BitWriter.Write
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}},
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{typeof(System.Numerics.Quaternion), new GetSet<System.Numerics.Quaternion>{
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Getter = (array, start) =>
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new System.Numerics.Quaternion(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8),
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BitConverter.ToSingle(array, start + 12)
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),
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Setter = BitWriter.Write
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}},
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{typeof(System.Numerics.Matrix4x4), new GetSet<System.Numerics.Matrix4x4>{
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Getter = (array, start) =>
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new System.Numerics.Matrix4x4(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8),
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BitConverter.ToSingle(array, start + 12),
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BitConverter.ToSingle(array, start + 16),
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BitConverter.ToSingle(array, start + 20),
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BitConverter.ToSingle(array, start + 24),
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BitConverter.ToSingle(array, start + 28),
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BitConverter.ToSingle(array, start + 32),
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BitConverter.ToSingle(array, start + 36),
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BitConverter.ToSingle(array, start + 40),
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BitConverter.ToSingle(array, start + 44),
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BitConverter.ToSingle(array, start + 48),
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BitConverter.ToSingle(array, start + 52),
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BitConverter.ToSingle(array, start + 56),
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BitConverter.ToSingle(array, start + 60)
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),
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Setter = BitWriter.Write
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}},
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{typeof(Byte4), new GetSet<Byte4>{
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Getter = (array, start) =>
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new Byte4(
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array[start],
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array[start + 1],
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array[start + 2],
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array[start + 3]
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),
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Setter = BitWriter.Write
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}},
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{typeof(UShort4), new GetSet<UShort4>{
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Getter = (array, start) =>
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new UShort4(
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BitConverter.ToUInt16(array, start),
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BitConverter.ToUInt16(array, start + 2),
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BitConverter.ToUInt16(array, start + 4),
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BitConverter.ToUInt16(array, start + 6)
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),
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Setter = BitWriter.Write
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}},
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{typeof(SkinJoints), new GetSet<SkinJoints>{
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Getter = (array, start) =>
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new SkinJoints
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{
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Joint0 = BitConverter.ToUInt16(array, start),
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Joint1 = BitConverter.ToUInt16(array, start + 2),
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Joint2 = BitConverter.ToUInt16(array, start + 4),
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Joint3 = BitConverter.ToUInt16(array, start + 6),
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},
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Setter = BitWriter.Write
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}},
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{typeof(UnityEngine.Vector2), new GetSet<UnityEngine.Vector2>{
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Getter = (array, start) =>
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new UnityEngine.Vector2(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4)
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),
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Setter = BitWriter.Write
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}},
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{typeof(UnityEngine.Vector3), new GetSet<UnityEngine.Vector3>{
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Getter = (array, start) =>
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new UnityEngine.Vector3(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8)
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),
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Setter = BitWriter.Write
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}},
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{typeof(UnityEngine.Vector4), new GetSet<UnityEngine.Vector4>{
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Getter = (array, start) =>
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new UnityEngine.Vector4(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8),
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BitConverter.ToSingle(array, start + 12)
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),
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Setter = BitWriter.Write
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}},
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{typeof(UnityEngine.Color), new GetSet<UnityEngine.Color>{
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Getter = (array, start) =>
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new UnityEngine.Color(
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BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 4),
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BitConverter.ToSingle(array, start + 8),
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BitConverter.ToSingle(array, start + 12)
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),
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Setter = BitWriter.Write
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}},
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{typeof(UnityEngine.Matrix4x4), new GetSet<UnityEngine.Matrix4x4>{
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Getter = (array, start) =>
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// UnityEngine.Matrix4x4
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// * 列優先メモリレイアウト(col0, col1, col2, col3)
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// * Constructor 引き数が行優先 new Matrix4x4(row0, row1, row2, row3);
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new UnityEngine.Matrix4x4(
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new UnityEngine.Vector4(BitConverter.ToSingle(array, start),
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BitConverter.ToSingle(array, start + 16),
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BitConverter.ToSingle(array, start + 32),
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BitConverter.ToSingle(array, start + 48)),
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new UnityEngine.Vector4(BitConverter.ToSingle(array, start+4),
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BitConverter.ToSingle(array, start + 16+4),
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BitConverter.ToSingle(array, start + 32+4),
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BitConverter.ToSingle(array, start + 48+4)),
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new UnityEngine.Vector4(BitConverter.ToSingle(array, start+8),
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BitConverter.ToSingle(array, start + 16+8),
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BitConverter.ToSingle(array, start + 32+8),
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BitConverter.ToSingle(array, start + 48+8)),
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new UnityEngine.Vector4(BitConverter.ToSingle(array, start+12),
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BitConverter.ToSingle(array, start + 16+12),
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BitConverter.ToSingle(array, start + 32+12),
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BitConverter.ToSingle(array, start + 48+12))
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),
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Setter = BitWriter.Write
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}},
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};
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public static SpanLike<T> Wrap<T>(ArraySegment<byte> bytes) where T : struct
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{
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if (!Map.TryGetValue(typeof(T), out object value))
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{
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throw new KeyNotFoundException($"{typeof(T)}");
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}
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var getset = (GetSet<T>)value;
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return new SpanLike<T>(bytes, Marshal.SizeOf<T>(), getset.Getter, getset.Setter);
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}
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public static SpanLike<T> Create<T>(int count) where T : struct
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{
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var itemSize = Marshal.SizeOf<T>();
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var array = new byte[count / itemSize];
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return Wrap<T>(new ArraySegment<byte>(array));
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}
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public static SpanLike<T> CopyFrom<T>(T[] src) where T : struct
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{
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var buffer = new byte[src.Length * Marshal.SizeOf<T>()];
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src.ToBytes(new ArraySegment<byte>(buffer));
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return Wrap<T>(new ArraySegment<byte>(buffer));
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}
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}
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}
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