UniVRM/Assets/UniGLTF/Runtime/UniGLTF/IO/SpanLike.cs
2021-10-06 20:44:02 +09:00

493 lines
18 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace UniGLTF
{
static class BitWriter
{
public static void Write(byte[] bytes, int i, Int32 value)
{
var tmp = BitConverter.GetBytes(value);
bytes[i++] = tmp[0];
bytes[i++] = tmp[1];
bytes[i++] = tmp[2];
bytes[i++] = tmp[3];
}
#region UINT
public static void Write(byte[] bytes, int i, Byte value)
{
bytes[i++] = value;
}
public static void Write(byte[] bytes, int i, UInt16 value)
{
var tmp = BitConverter.GetBytes(value);
bytes[i++] = tmp[0];
bytes[i++] = tmp[1];
}
public static void Write(byte[] bytes, int i, UInt32 value)
{
var tmp = BitConverter.GetBytes(value);
bytes[i++] = tmp[0];
bytes[i++] = tmp[1];
bytes[i++] = tmp[2];
bytes[i++] = tmp[3];
}
#endregion
public static void Write(byte[] bytes, int i, Single value)
{
var tmp = BitConverter.GetBytes(value);
bytes[i++] = tmp[0];
bytes[i++] = tmp[1];
bytes[i++] = tmp[2];
bytes[i++] = tmp[3];
}
public static void Write(byte[] bytes, int i, System.Numerics.Vector2 value)
{
Write(bytes, i, value.X);
Write(bytes, i + 4, value.Y);
}
public static void Write(byte[] bytes, int i, System.Numerics.Vector3 value)
{
Write(bytes, i, value.X);
Write(bytes, i + 4, value.Y);
Write(bytes, i + 8, value.Z);
}
public static void Write(byte[] bytes, int i, System.Numerics.Vector4 value)
{
Write(bytes, i, value.X);
Write(bytes, i + 4, value.Y);
Write(bytes, i + 8, value.Z);
Write(bytes, i + 12, value.W);
}
public static void Write(byte[] bytes, int i, System.Numerics.Quaternion value)
{
Write(bytes, i, value.X);
Write(bytes, i + 4, value.Y);
Write(bytes, i + 8, value.Z);
Write(bytes, i + 12, value.W);
}
public static void Write(byte[] bytes, int i, System.Numerics.Matrix4x4 value)
{
Write(bytes, i, value.M11);
Write(bytes, i + 4, value.M12);
Write(bytes, i + 8, value.M13);
Write(bytes, i + 12, value.M14);
Write(bytes, i + 16, value.M21);
Write(bytes, i + 20, value.M22);
Write(bytes, i + 24, value.M23);
Write(bytes, i + 28, value.M24);
Write(bytes, i + 32, value.M31);
Write(bytes, i + 36, value.M32);
Write(bytes, i + 40, value.M33);
Write(bytes, i + 44, value.M34);
Write(bytes, i + 48, value.M41);
Write(bytes, i + 52, value.M42);
Write(bytes, i + 56, value.M43);
Write(bytes, i + 60, value.M44);
}
public static void Write(byte[] bytes, int i, UShort4 value)
{
Write(bytes, i, value.x);
Write(bytes, i + 2, value.y);
Write(bytes, i + 4, value.z);
Write(bytes, i + 6, value.w);
}
public static void Write(byte[] bytes, int i, SkinJoints value)
{
Write(bytes, i, value.Joint0);
Write(bytes, i + 2, value.Joint1);
Write(bytes, i + 4, value.Joint2);
Write(bytes, i + 6, value.Joint3);
}
public static void Write(byte[] bytes, int i, Byte4 value)
{
bytes[i++] = value.x;
bytes[i++] = value.y;
bytes[i++] = value.z;
bytes[i++] = value.w;
}
public static void Write(byte[] bytes, int i, UnityEngine.Vector2 value)
{
Write(bytes, i, value.x);
Write(bytes, i + 4, value.y);
}
public static void Write(byte[] bytes, int i, UnityEngine.Vector3 value)
{
Write(bytes, i, value.x);
Write(bytes, i + 4, value.y);
Write(bytes, i + 8, value.z);
}
public static void Write(byte[] bytes, int i, UnityEngine.Vector4 value)
{
Write(bytes, i, value.x);
Write(bytes, i + 4, value.y);
Write(bytes, i + 8, value.z);
Write(bytes, i + 12, value.w);
}
public static void Write(byte[] bytes, int i, UnityEngine.Color value)
{
Write(bytes, i, value.r);
Write(bytes, i + 4, value.g);
Write(bytes, i + 8, value.b);
Write(bytes, i + 12, value.a);
}
public static void Write(byte[] bytes, int i, UnityEngine.Matrix4x4 value)
{
Write(bytes, i, value.m00);
Write(bytes, i + 4, value.m01);
Write(bytes, i + 8, value.m02);
Write(bytes, i + 12, value.m03);
Write(bytes, i + 16, value.m10);
Write(bytes, i + 20, value.m11);
Write(bytes, i + 24, value.m12);
Write(bytes, i + 28, value.m13);
Write(bytes, i + 32, value.m20);
Write(bytes, i + 36, value.m21);
Write(bytes, i + 40, value.m22);
Write(bytes, i + 44, value.m23);
Write(bytes, i + 48, value.m30);
Write(bytes, i + 52, value.m31);
Write(bytes, i + 56, value.m32);
Write(bytes, i + 60, value.m33);
}
}
public static class KeyValuePariExtensions
{
public static void Deconstruct<T, U>(this KeyValuePair<T, U> pair, out T key, out U value)
{
key = pair.Key;
value = pair.Value;
}
}
public struct SpanLike<T> : IEquatable<SpanLike<T>>, IEnumerable<T>
where T : struct
{
public readonly ArraySegment<byte> Bytes;
readonly int m_itemSize;
public readonly int Length;
public delegate T Getter(byte[] bytes, int start);
readonly Getter m_getter;
public delegate void Setter(byte[] bytes, int i, T value);
readonly Setter m_setter;
public T this[int i]
{
set
{
m_setter(Bytes.Array, Bytes.Offset + i * m_itemSize, value);
}
get
{
return m_getter(Bytes.Array, Bytes.Offset + i * m_itemSize);
}
}
public SpanLike(ArraySegment<byte> bytes, int itemSize, Getter getter, Setter setter)
{
Bytes = bytes;
m_itemSize = itemSize;
Length = Bytes.Count / m_itemSize;
m_getter = getter;
m_setter = setter;
}
public SpanLike<T> Slice(int offset, int count)
{
var bytesOffset = offset * m_itemSize;
var bytesLength = count * m_itemSize;
if (bytesOffset + bytesLength > Bytes.Count)
{
throw new ArgumentOutOfRangeException();
}
return new SpanLike<T>(new ArraySegment<byte>(
Bytes.Array,
Bytes.Offset + bytesOffset,
bytesLength
), m_itemSize, m_getter, m_setter);
}
public SpanLike<T> Slice(int offset)
{
var bytesOffset = offset * m_itemSize;
if (bytesOffset > Bytes.Count)
{
throw new ArgumentOutOfRangeException();
}
var bytesLength = Bytes.Count - bytesOffset;
return new SpanLike<T>(new ArraySegment<byte>(
Bytes.Array,
Bytes.Offset + bytesOffset,
bytesLength
), m_itemSize, m_getter, m_setter);
}
public T[] ToArray()
{
var array = new T[Length];
Bytes.FromBytes(array);
return array;
}
public bool Equals(SpanLike<T> other)
{
if (Length != other.Length)
{
return false;
}
var end = Length;
for (int i = 0; i < end; ++i)
{
if (!this[i].Equals(other[i]))
{
return false;
}
}
return true;
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Length; ++i)
{
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
}
public static class SpanLike
{
struct GetSet<T> where T : struct
{
public SpanLike<T>.Getter Getter;
public SpanLike<T>.Setter Setter;
}
public static readonly Dictionary<Type, object> Map = new Dictionary<Type, object>()
{
{typeof(Byte), new GetSet<byte>{
Getter = (array, start) => array[start],
Setter = BitWriter.Write}},
{typeof(UInt16), new GetSet<UInt16>{
Getter = BitConverter.ToUInt16,
Setter = BitWriter.Write}},
{typeof(UInt32), new GetSet<UInt32>{
Getter = BitConverter.ToUInt32,
Setter = BitWriter.Write}},
{typeof(Int32), new GetSet<Int32>{
Getter = BitConverter.ToInt32,
Setter = BitWriter.Write}},
{typeof(Single), new GetSet<Single>{
Getter = BitConverter.ToSingle,
Setter = BitWriter.Write}},
{typeof(System.Numerics.Vector2), new GetSet<System.Numerics.Vector2>{
Getter = (array, start) =>
new System.Numerics.Vector2(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4)
),
Setter = BitWriter.Write
}},
{typeof(System.Numerics.Vector3), new GetSet<System.Numerics.Vector3>{
Getter = (array, start) =>
new System.Numerics.Vector3(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8)
),
Setter = BitWriter.Write
}},
{typeof(System.Numerics.Vector4), new GetSet<System.Numerics.Vector4>{
Getter = (array, start) =>
new System.Numerics.Vector4(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8),
BitConverter.ToSingle(array, start + 12)
),
Setter = BitWriter.Write
}},
{typeof(System.Numerics.Quaternion), new GetSet<System.Numerics.Quaternion>{
Getter = (array, start) =>
new System.Numerics.Quaternion(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8),
BitConverter.ToSingle(array, start + 12)
),
Setter = BitWriter.Write
}},
{typeof(System.Numerics.Matrix4x4), new GetSet<System.Numerics.Matrix4x4>{
Getter = (array, start) =>
new System.Numerics.Matrix4x4(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8),
BitConverter.ToSingle(array, start + 12),
BitConverter.ToSingle(array, start + 16),
BitConverter.ToSingle(array, start + 20),
BitConverter.ToSingle(array, start + 24),
BitConverter.ToSingle(array, start + 28),
BitConverter.ToSingle(array, start + 32),
BitConverter.ToSingle(array, start + 36),
BitConverter.ToSingle(array, start + 40),
BitConverter.ToSingle(array, start + 44),
BitConverter.ToSingle(array, start + 48),
BitConverter.ToSingle(array, start + 52),
BitConverter.ToSingle(array, start + 56),
BitConverter.ToSingle(array, start + 60)
),
Setter = BitWriter.Write
}},
{typeof(Byte4), new GetSet<Byte4>{
Getter = (array, start) =>
new Byte4(
array[start],
array[start + 1],
array[start + 2],
array[start + 3]
),
Setter = BitWriter.Write
}},
{typeof(UShort4), new GetSet<UShort4>{
Getter = (array, start) =>
new UShort4(
BitConverter.ToUInt16(array, start),
BitConverter.ToUInt16(array, start + 2),
BitConverter.ToUInt16(array, start + 4),
BitConverter.ToUInt16(array, start + 6)
),
Setter = BitWriter.Write
}},
{typeof(SkinJoints), new GetSet<SkinJoints>{
Getter = (array, start) =>
new SkinJoints
{
Joint0 = BitConverter.ToUInt16(array, start),
Joint1 = BitConverter.ToUInt16(array, start + 2),
Joint2 = BitConverter.ToUInt16(array, start + 4),
Joint3 = BitConverter.ToUInt16(array, start + 6),
},
Setter = BitWriter.Write
}},
{typeof(UnityEngine.Vector2), new GetSet<UnityEngine.Vector2>{
Getter = (array, start) =>
new UnityEngine.Vector2(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4)
),
Setter = BitWriter.Write
}},
{typeof(UnityEngine.Vector3), new GetSet<UnityEngine.Vector3>{
Getter = (array, start) =>
new UnityEngine.Vector3(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8)
),
Setter = BitWriter.Write
}},
{typeof(UnityEngine.Vector4), new GetSet<UnityEngine.Vector4>{
Getter = (array, start) =>
new UnityEngine.Vector4(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8),
BitConverter.ToSingle(array, start + 12)
),
Setter = BitWriter.Write
}},
{typeof(UnityEngine.Color), new GetSet<UnityEngine.Color>{
Getter = (array, start) =>
new UnityEngine.Color(
BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 4),
BitConverter.ToSingle(array, start + 8),
BitConverter.ToSingle(array, start + 12)
),
Setter = BitWriter.Write
}},
{typeof(UnityEngine.Matrix4x4), new GetSet<UnityEngine.Matrix4x4>{
Getter = (array, start) =>
// UnityEngine.Matrix4x4
// * 列優先メモリレイアウト(col0, col1, col2, col3)
// * Constructor 引き数が行優先 new Matrix4x4(row0, row1, row2, row3);
new UnityEngine.Matrix4x4(
new UnityEngine.Vector4(BitConverter.ToSingle(array, start),
BitConverter.ToSingle(array, start + 16),
BitConverter.ToSingle(array, start + 32),
BitConverter.ToSingle(array, start + 48)),
new UnityEngine.Vector4(BitConverter.ToSingle(array, start+4),
BitConverter.ToSingle(array, start + 16+4),
BitConverter.ToSingle(array, start + 32+4),
BitConverter.ToSingle(array, start + 48+4)),
new UnityEngine.Vector4(BitConverter.ToSingle(array, start+8),
BitConverter.ToSingle(array, start + 16+8),
BitConverter.ToSingle(array, start + 32+8),
BitConverter.ToSingle(array, start + 48+8)),
new UnityEngine.Vector4(BitConverter.ToSingle(array, start+12),
BitConverter.ToSingle(array, start + 16+12),
BitConverter.ToSingle(array, start + 32+12),
BitConverter.ToSingle(array, start + 48+12))
),
Setter = BitWriter.Write
}},
};
public static SpanLike<T> Wrap<T>(ArraySegment<byte> bytes) where T : struct
{
if (!Map.TryGetValue(typeof(T), out object value))
{
throw new KeyNotFoundException($"{typeof(T)}");
}
var getset = (GetSet<T>)value;
return new SpanLike<T>(bytes, Marshal.SizeOf<T>(), getset.Getter, getset.Setter);
}
public static SpanLike<T> Create<T>(int count) where T : struct
{
var itemSize = Marshal.SizeOf<T>();
var array = new byte[count / itemSize];
return Wrap<T>(new ArraySegment<byte>(array));
}
public static SpanLike<T> CopyFrom<T>(T[] src) where T : struct
{
var buffer = new byte[src.Length * Marshal.SizeOf<T>()];
src.ToBytes(new ArraySegment<byte>(buffer));
return Wrap<T>(new ArraySegment<byte>(buffer));
}
}
}