UniVRM/Assets/VRM/Runtime/IO
ousttrue e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
..
MToonTextureParam.cs VRMShaders.TextureFactory 2021-03-25 20:23:58 +09:00
MToonTextureParam.cs.meta VRMShaders.TextureFactory 2021-03-25 20:23:58 +09:00
VRMExporter.cs GetBytesWithMime を VRMShaders に移動 2021-04-12 18:17:24 +09:00
VRMExporter.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContext.cs humanoid 2021-04-01 12:16:46 +09:00
VRMImporterContext.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMImporterContextExtensions.cs ReadMeta 復活 2021-03-19 16:58:49 +09:00
VRMImporterContextExtensions.cs.meta ReadMeta 復活 2021-03-19 16:58:49 +09:00
VRMMaterialExporter.cs 移動 VRMShaders.TextureExporter 2021-04-02 18:14:27 +09:00
VRMMaterialExporter.cs.meta VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
VRMMtoonMaterialImporter.cs use Vrm10MToonMaterialImporter 2021-04-01 12:16:45 +09:00
VRMMtoonMaterialImporter.cs.meta use Vrm10MToonMaterialImporter 2021-04-01 12:16:45 +09:00