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55 lines
2.4 KiB
C#
55 lines
2.4 KiB
C#
using UniGLTF.M17N;
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namespace UniGLTF.MeshUtility
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{
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public enum MeshProcessingMessages
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{
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[LangMsg(Languages.ja, "ターゲットオブジェクト")]
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[LangMsg(Languages.en, "TargetObject")]
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TARGET_OBJECT,
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[LangMsg(Languages.ja, "BlendShapeを含むメッシュは分割されます")]
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[LangMsg(Languages.en, "Meshes containing BlendShape will be split")]
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MESH_SEPARATOR,
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[LangMsg(Languages.ja, "メッシュを統合します。BlendShapeを含むメッシュは独立して統合されます")]
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[LangMsg(Languages.en, "Generate a single mesh. Meshes w/ BlendShape will be grouped into another one")]
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MESH_INTEGRATOR,
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[LangMsg(Languages.ja, "静的メッシュを一つに統合します")]
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[LangMsg(Languages.en, "Integrate static meshes into one")]
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STATIC_MESH_INTEGRATOR,
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[LangMsg(Languages.ja, "ボーン(Erase Rootのヒエラルキー)に関連するメッシュを削除します")]
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[LangMsg(Languages.en, "Eliminate meshes associated with the bones in EraseRoot hierarchy")]
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BONE_MESH_ERASER,
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[LangMsg(Languages.ja, "Skinned Meshを選んでください")]
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[LangMsg(Languages.en, "Select a skinned mesh")]
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SELECT_SKINNED_MESH,
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[LangMsg(Languages.ja, "Erase Rootを選んでください")]
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[LangMsg(Languages.en, "Select a erase root")]
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SELECT_ERASE_ROOT,
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[LangMsg(Languages.ja, "GameObjectを選んでください")]
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[LangMsg(Languages.en, "Select a GameObject first")]
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NO_GAMEOBJECT_SELECTED,
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[LangMsg(Languages.ja, "GameObjectにスキンメッシュが含まれていません")]
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[LangMsg(Languages.en, "No skinned mesh is contained")]
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NO_SKINNED_MESH,
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[LangMsg(Languages.ja, "GameObjectに静的メッシュが含まれていません")]
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[LangMsg(Languages.en, "No static mesh is contained")]
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NO_STATIC_MESH,
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[LangMsg(Languages.ja, "GameObjectにスキンメッシュ・静的メッシュが含まれていません")]
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[LangMsg(Languages.en, "Skinned/Static mesh is not contained")]
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NO_MESH,
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[LangMsg(Languages.ja, "ターゲットオブジェクトはVRMモデルです。`VRM0-> MeshIntegrator`を使ってください")]
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[LangMsg(Languages.en, "Target object is VRM model, use `VRM0 -> MeshIntegrator` instead")]
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VRM_DETECTED,
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}
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} |