UniVRM/Scripts/BlendShape/AIUEO.cs

86 lines
2.8 KiB
C#

using System.Collections;
using UnityEngine;
namespace VRM
{
public class AIUEO : MonoBehaviour
{
[SerializeField]
public VRMBlendShapeProxy BlendShapes;
private void Reset()
{
BlendShapes = GetComponent<VRMBlendShapeProxy>();
}
BlendShapeClipHandler m_appyerA;
BlendShapeClipHandler m_appyerI;
BlendShapeClipHandler m_appyerU;
BlendShapeClipHandler m_appyerE;
BlendShapeClipHandler m_appyerO;
Coroutine m_coroutine;
[SerializeField]
float m_wait = 0.5f;
private void Awake()
{
if (BlendShapes == null) BlendShapes = GetComponent<VRM.VRMBlendShapeProxy>();
if (BlendShapes == null) return;
if (BlendShapes.BlendShapeAvatar == null) return;
var avatar = BlendShapes.BlendShapeAvatar;
m_appyerA = new BlendShapeClipHandler(avatar.GetClip("A"), transform);
m_appyerI = new BlendShapeClipHandler(avatar.GetClip("I"), transform);
m_appyerU = new BlendShapeClipHandler(avatar.GetClip("U"), transform);
m_appyerE = new BlendShapeClipHandler(avatar.GetClip("E"), transform);
m_appyerO = new BlendShapeClipHandler(avatar.GetClip("O"), transform);
}
static IEnumerator RoutineNest(BlendShapeClipHandler applyer, float velocity, float wait)
{
for (var value = 0.0f; value <= 1.0f; value += velocity)
{
if (applyer != null) applyer.Apply(value);
yield return null;
}
if (applyer != null) applyer.Apply(1.0f);
yield return new WaitForSeconds(wait);
for (var value = 1.0f; value >= 0; value -= velocity)
{
if (applyer != null) applyer.Apply(value);
yield return null;
}
if (applyer != null) applyer.Apply(0);
yield return new WaitForSeconds(wait * 2);
}
IEnumerator Routine()
{
while (true)
{
yield return new WaitForSeconds(1.0f);
var velocity = 0.1f;
yield return RoutineNest(m_appyerA, velocity, m_wait);
yield return RoutineNest(m_appyerI, velocity, m_wait);
yield return RoutineNest(m_appyerU, velocity, m_wait);
yield return RoutineNest(m_appyerE, velocity, m_wait);
yield return RoutineNest(m_appyerO, velocity, m_wait);
}
}
private void OnEnable()
{
m_coroutine = StartCoroutine(Routine());
}
private void OnDisable()
{
StopCoroutine(m_coroutine);
}
}
}