UniVRM/Assets/VRM10/Runtime/Components/Constraint/VRM10RotationPositionConstraintBase.cs
ousttrue fcfe82588d constraint rotation:local to local only に縮小。
その他のものは後に。
2021-12-28 16:39:17 +09:00

106 lines
2.6 KiB
C#

using System;
using UniGLTF.Extensions.VRMC_node_constraint;
using UnityEngine;
namespace UniVRM10
{
public abstract class VRM10RotationPositionConstraintBase : VRM10Constraint
{
[SerializeField]
[EnumFlags]
AxisMask m_freezeAxes = default;
public AxisMask FreezeAxes
{
get => m_freezeAxes;
set => m_freezeAxes = value;
}
#region Source
[Header("Source")]
[SerializeField]
Transform m_source = default;
public override Transform Source
{
get => m_source;
set => m_source = value;
}
[SerializeField]
VRM10RotationOffset m_sourceOffset = VRM10RotationOffset.Identity;
public Quaternion SourceOffset
{
get => m_sourceOffset.Rotation;
set => m_sourceOffset.Rotation = value;
}
#endregion
#region Destination
[Header("Destination")]
[SerializeField]
public VRM10RotationOffset m_destinationOffset = VRM10RotationOffset.Identity;
public Quaternion DestinationOffset
{
get => m_destinationOffset.Rotation;
set => m_destinationOffset.Rotation = value;
}
#endregion
public TR GetSourceCoords()
{
if (Source == null)
{
throw new ConstraintException(ConstraintException.ExceptionTypes.NoSource);
}
var init = SourceInitialCoords();
return new TR(init.Rotation * SourceOffset, init.Translation);
}
public abstract TR GetSourceCurrent();
public TR GetDstCoords()
{
var init = DestinationInitialCoords();
return new TR(init.Rotation * DestinationOffset, init.Translation);
}
public abstract TR GetDstCurrent();
/// <summary>
/// Editorで設定値の変更を反映するために、クリアする
/// </summary>
void OnValidate()
{
// Debug.Log("Validate");
if (m_src != null && m_src.ModelRoot != ModelRoot)
{
m_src = null;
}
if (m_dst != null && m_dst.ModelRoot != ModelRoot)
{
m_dst = null;
}
}
public Component GetComponent()
{
return this;
}
protected TR m_delta;
public abstract Vector3 Delta { get; }
protected abstract void ApplyDelta();
public override void OnProcess()
{
m_delta = m_src.Delta(SourceOffset);
ApplyDelta();
}
}
}