mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 13:04:17 -05:00
58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UniGLTF;
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namespace VRM
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{
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public static class VRMHumanoidNorimalizerMenu
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{
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const string MENU_KEY = VRMVersion.VRM_VERSION+"/freeze T-Pose";
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[MenuItem(MENU_KEY, true, 1)]
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private static bool ExportValidate()
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{
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var root=Selection.activeObject as GameObject;
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if (root == null)
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{
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return false;
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}
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var animator = root.GetComponent<Animator>();
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if (animator == null)
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{
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return false;
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}
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var avatar = animator.avatar;
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if (avatar == null)
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{
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return false;
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}
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if (!avatar.isValid) {
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return false;
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}
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if (!avatar.isHuman)
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{
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return false;
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}
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return true;
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}
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[MenuItem(MENU_KEY, false, 1)]
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private static void ExportFromMenu()
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{
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var go = Selection.activeObject as GameObject;
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Undo.RecordObjects(go.transform.Traverse().ToArray(), "before normalize");
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var map = new Dictionary<Transform, Transform>();
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var normalized = VRM.BoneNormalizer.Execute(go, map, true);
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VRMExportSettings.CopyVRMComponents(go, normalized, map);
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Undo.PerformUndo();
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}
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}
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}
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