UniVRM/Assets/VRM10/Editor/Components/SpringBone/VRM10SpringSelectorWindow.cs

119 lines
3.4 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// ヒエラルキーから VRM10SpringBone と VRM10ColliderGroup を集めてリスト表示する
/// </summary>
public class VRM10SpringSelectorWindow : EditorWindow
{
const string MENU_KEY = VRMVersion.MENU + "/SpringBone Window";
[MenuItem(MENU_KEY, false, 0)]
private static void ExportFromMenu()
{
var window = (VRM10SpringSelectorWindow)GetWindow(typeof(VRM10SpringSelectorWindow));
window.titleContent = new GUIContent("SpringBone selector");
window.Show();
window.Root = Selection.activeTransform;
}
void OnEnable()
{
// Debug.Log("OnEnable");
Undo.willFlushUndoRecord += Repaint;
Selection.selectionChanged += Repaint;
}
void OnDisable()
{
// Debug.Log("OnDisable");
Selection.selectionChanged -= Repaint;
Undo.willFlushUndoRecord -= Repaint;
}
Transform m_root;
Transform Root
{
get => m_root;
set
{
if (m_root == value)
{
return;
}
if (value != null && !value.gameObject.scene.IsValid())
{
// skip prefab
return;
}
m_root = value;
if (m_root != null)
{
m_springs = m_root.GetComponentsInChildren<VRM10SpringBone>();
m_colliderGroups = m_root.GetComponentsInChildren<VRM10SpringBoneColliderGroup>();
}
}
}
static bool s_foldSprings = true;
public VRM10SpringBone[] m_springs;
static bool s_foldColliders = true;
public VRM10SpringBoneColliderGroup[] m_colliderGroups;
void Reload()
{
var backup = Root;
Root = null;
Root = backup;
}
Vector2 m_scrollPosition;
private void OnGUI()
{
Root = (Transform)EditorGUILayout.ObjectField("vrm1 root", m_root, typeof(Transform), true);
if (m_springs != null && m_springs.Length > 0 && m_springs[0] == null)
{
Reload();
}
m_scrollPosition = EditorGUILayout.BeginScrollView(m_scrollPosition);
DrawContent();
EditorGUILayout.EndScrollView();
}
void DrawContent()
{
GUI.enabled = false;
s_foldSprings = EditorGUILayout.Foldout(s_foldSprings, "springs");
if (s_foldSprings)
{
if (m_springs != null)
{
foreach (var s in m_springs)
{
EditorGUILayout.ObjectField(s, typeof(VRM10SpringBone), true);
}
}
}
s_foldColliders = EditorGUILayout.Foldout(s_foldColliders, "colliders");
if (s_foldColliders)
{
if (m_colliderGroups != null)
{
foreach (var c in m_colliderGroups)
{
EditorGUILayout.ObjectField(c, typeof(VRM10SpringBoneColliderGroup), true);
}
}
}
}
}
}