UniVRM/Assets/VRMShaders/GLTF/IO/Runtime/MaterialDescriptor.cs
2021-05-27 15:56:51 +09:00

28 lines
994 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace VRMShaders
{
public class MaterialDescriptor
{
public readonly string Name;
public readonly string ShaderName;
public readonly Dictionary<string, TextureDescriptor> TextureSlots = new Dictionary<string, TextureDescriptor>();
public readonly Dictionary<string, float> FloatValues = new Dictionary<string, float>();
public readonly Dictionary<string, Color> Colors = new Dictionary<string, Color>();
public readonly Dictionary<string, Vector4> Vectors = new Dictionary<string, Vector4>();
public int? RenderQueue;
public readonly List<Action<Material>> Actions = new List<Action<Material>>();
public SubAssetKey SubAssetKey => new SubAssetKey(SubAssetKey.MaterialType, Name);
public MaterialDescriptor(string name, string shaderName)
{
Name = name;
ShaderName = shaderName;
}
}
}