UniVRM/Assets/VRMShaders/GLTF/IO/Editor/EditorTextureSerializer.cs
2021-05-27 18:54:27 +09:00

157 lines
6.0 KiB
C#

using System;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace VRMShaders
{
public sealed class EditorTextureSerializer : ITextureSerializer
{
private readonly RuntimeTextureSerializer m_runtimeSerializer = new RuntimeTextureSerializer();
/// <summary>
/// Texture をオリジナルのテクスチャアセット(png/jpg)ファイルのバイト列そのまま出力してよいかどうか判断する。
/// 具体的な条件は以下
///
/// * TextureAsset が存在する
/// * TextureImporter の maxSize が画像の縦横サイズ以上
/// * TextureImporter の色空間設定が exportColorSpace と一致する
/// * 各 Texture Type ごとの判定
///
/// Unity の Texture2D のデータは、その参照元であるテクスチャアセットファイルのデータと一致することはむしろ稀。
/// </summary>
public bool CanExportAsEditorAssetFile(Texture texture, ColorSpace exportColorSpace)
{
// Exists as UnityEditor Texture2D Assets ?
if (!TryGetAsEditorTexture2DAsset(texture, out var texture2D, out var textureImporter)) return false;
// Maintain original width/height ?
if (!IsTextureSizeMaintained(texture2D, textureImporter)) return false;
// Equals color space ?
if (!IsFileColorSpaceSameWithExportColorSpace(texture2D, textureImporter, exportColorSpace)) return false;
// Each Texture Importer Type Validation
switch (textureImporter.textureType)
{
case TextureImporterType.Default:
break;
case TextureImporterType.NormalMap:
// A texture has "Normal map" TextureType is ALWAYS converted into normalized normal pixel by Unity.
// So we must copy it.
return false;
default:
// Not Supported TextureImporterType
throw new ArgumentOutOfRangeException();
}
return true;
}
public (byte[] bytes, string mime) ExportBytesWithMime(Texture2D texture, ColorSpace exportColorSpace)
{
if (CanExportAsEditorAssetFile(texture, exportColorSpace) && TryGetBytesWithMime(texture, out byte[] bytes, out string mime))
{
return (bytes, mime);
}
return m_runtimeSerializer.ExportBytesWithMime(texture, exportColorSpace);
}
/// <summary>
/// Assetから画像のバイト列を得る
/// </summary>
private bool TryGetBytesWithMime(Texture2D texture, out byte[] bytes, out string mime)
{
var path = AssetDatabase.GetAssetOrScenePath(texture);
if (string.IsNullOrEmpty(path))
{
bytes = default;
mime = default;
return false;
}
var ext = Path.GetExtension(path).ToLower();
switch (ext)
{
case ".png":
bytes = System.IO.File.ReadAllBytes(path);
mime = "image/png";
return true;
case ".jpg":
bytes = System.IO.File.ReadAllBytes(path);
mime = "image/jpeg";
return true;
}
// dds ? astc ? tga ?
bytes = default;
mime = default;
return false;
}
private bool TryGetAsEditorTexture2DAsset(Texture texture, out Texture2D texture2D, out TextureImporter assetImporter)
{
texture2D = texture as Texture2D;
if (texture2D != null)
{
var path = AssetDatabase.GetAssetPath(texture2D);
if (!string.IsNullOrEmpty(path))
{
assetImporter = AssetImporter.GetAtPath(path) as TextureImporter;
if (assetImporter != null)
{
return true;
}
}
}
texture2D = null;
assetImporter = null;
return false;
}
/// <summary>
/// Texture2D の画像サイズが、オリジナルの画像サイズを維持しているかどうか
///
/// TextureImporter の MaxTextureSize 設定によっては、Texture2D の画像サイズはオリジナルも小さくなりうる。
/// </summary>
private bool IsTextureSizeMaintained(Texture2D texture, TextureImporter textureImporter)
{
// private メソッド TextureImporter.GetWidthAndHeight を無理やり呼ぶ
var getSizeMethod = typeof(TextureImporter).GetMethod("GetWidthAndHeight", BindingFlags.NonPublic | BindingFlags.Instance);
if (textureImporter != null && getSizeMethod != null)
{
var args = new object[2] { 0, 0 };
getSizeMethod.Invoke(textureImporter, args);
var originalWidth = (int)args[0];
var originalHeight = (int)args[1];
var originalSize = Mathf.Max(originalWidth, originalHeight);
if (textureImporter.maxTextureSize >= originalSize)
{
return true;
}
}
return false;
}
private bool IsFileColorSpaceSameWithExportColorSpace(Texture2D texture, TextureImporter textureImporter, ColorSpace colorSpace)
{
switch (colorSpace)
{
case ColorSpace.sRGB:
return textureImporter.sRGBTexture == true;
case ColorSpace.Linear:
return textureImporter.sRGBTexture == false;
default:
throw new ArgumentOutOfRangeException(nameof(colorSpace), colorSpace, null);
}
}
}
}