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https://github.com/vrm-c/UniVRM.git
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65 lines
3.2 KiB
C#
65 lines
3.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// TPose のときに XR_EXT_hand_tracking の joint が向いている向きを定義する。
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///
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/// https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_conventions_of_hand_joints
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///
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/// Unityは左手系なので、X軸を反転させます。
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/// </summary>
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public static class OpenXRHandTracking
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{
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public static Quaternion GetRotation(Vector3 up, Vector3 forward)
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{
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var xAxis = Vector3.Cross(up, forward).normalized;
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var m = new Matrix4x4(xAxis, up, forward, new Vector4(0, 0, 0, 1));
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return m.rotation;
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}
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public static Quaternion LeftHand = GetRotation(Vector3.up, Vector3.right);
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public static Quaternion LeftThumb = GetRotation(Vector3.up, (Vector3.right + Vector3.forward).normalized);
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public static Quaternion RightHand = GetRotation(Vector3.up, Vector3.left);
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public static Quaternion RightThumb = GetRotation(Vector3.up, (Vector3.left + Vector3.forward).normalized);
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public static readonly Dictionary<HumanBodyBones, Quaternion> InitialRotations = new Dictionary<HumanBodyBones, Quaternion>()
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{
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// Left
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// {HumanBodyBones.LeftHand, LeftHand},
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// {HumanBodyBones.LeftThumbProximal, LeftThumb},
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// {HumanBodyBones.LeftThumbIntermediate, LeftThumb},
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// {HumanBodyBones.LeftThumbDistal, LeftThumb},
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{HumanBodyBones.LeftIndexProximal, LeftHand},
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{HumanBodyBones.LeftIndexIntermediate, LeftHand},
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{HumanBodyBones.LeftIndexDistal, LeftHand},
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// {HumanBodyBones.LeftMiddleProximal, LeftHand},
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// {HumanBodyBones.LeftMiddleIntermediate, LeftHand},
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// {HumanBodyBones.LeftMiddleDistal, LeftHand},
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// {HumanBodyBones.LeftRingProximal, LeftHand},
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// {HumanBodyBones.LeftRingIntermediate, LeftHand},
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// {HumanBodyBones.LeftRingDistal, LeftHand},
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// {HumanBodyBones.LeftLittleProximal, LeftHand},
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// {HumanBodyBones.LeftLittleIntermediate, LeftHand},
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// {HumanBodyBones.LeftLittleDistal, LeftHand},
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// Right
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// {HumanBodyBones.RightHand, RightHand},
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// {HumanBodyBones.RightThumbProximal, RightThumb},
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// {HumanBodyBones.RightThumbIntermediate, RightThumb},
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// {HumanBodyBones.RightThumbDistal, RightThumb},
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// {HumanBodyBones.RightIndexProximal, RightHand},
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// {HumanBodyBones.RightIndexIntermediate, RightHand},
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// {HumanBodyBones.RightIndexDistal, RightHand},
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// {HumanBodyBones.RightMiddleProximal, RightHand},
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// {HumanBodyBones.RightMiddleIntermediate, RightHand},
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// {HumanBodyBones.RightMiddleDistal, RightHand},
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// {HumanBodyBones.RightRingProximal, RightHand},
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// {HumanBodyBones.RightRingIntermediate, RightHand},
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// {HumanBodyBones.RightRingDistal, RightHand},
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// {HumanBodyBones.RightLittleProximal, RightHand},
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// {HumanBodyBones.RightLittleIntermediate, RightHand},
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// {HumanBodyBones.RightLittleDistal, RightHand},
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};
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}
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} |