UniVRM/Scripts/RuntimeLoader/CanvasManager.cs
2018-03-27 19:46:11 +09:00

23 lines
557 B
C#

using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace VRM
{
public class CanvasManager : MonoBehaviour
{
[SerializeField]
public Button LoadVRMButton;
[SerializeField]
public Button LoadBVHButton;
private void Reset()
{
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
}
}
}