UniVRM/Assets/VRM/UniGLTF/Scripts
2019-01-09 16:03:06 +09:00
..
Editor UNIGLTF_DEVELOP to VRM_DEVELOP #97 2019-01-09 16:03:06 +09:00
Extensions Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Format Use uint instead of UInt32. A base type of enums must be underlying types and uint is same as UInt32. (ref: https://docs.microsoft.com/ja-jp/dotnet/csharp/language-reference/keywords/uint) 2019-01-07 14:44:58 +09:00
IO UNIGLTF_DEVELOP to VRM_DEVELOP #97 2019-01-09 16:03:06 +09:00
PreExportShaderProps Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Editor.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Extensions.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
Format.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
IO.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
PreExportShaderProps.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UniGLTFException.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UniGLTFException.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UniGLTFVersion_partial.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UniGLTFVersion_partial.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UniGLTFVersion.cs Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00
UniGLTFVersion.cs.meta Move Assets/* (expect Plugins) to Assets/VRM/* 2018-12-29 13:21:42 +09:00