UniVRM/Scripts/BlendShape/BlendShapeClip.cs
2018-12-19 16:49:38 +09:00

143 lines
4.5 KiB
C#

using System;
using UnityEngine;
namespace VRM
{
[Serializable]
public struct BlendShapeBinding
{
public String RelativePath;
public int Index;
public float Weight;
public override string ToString()
{
return string.Format("{0}[{1}]=>{2}", RelativePath, Index, Weight);
}
}
[Serializable]
public struct MaterialValueBinding
{
public String MaterialName;
public String ValueName;
public Vector4 TargetValue;
public Vector4 BaseValue;
}
[CreateAssetMenu(menuName = "VRM/BlendShapeClip")]
public class BlendShapeClip : ScriptableObject
{
#if UNITY_EDITOR
/// <summary>
/// Preview 用のObject参照
/// </summary>
[SerializeField]
GameObject m_prefab;
public GameObject Prefab
{
set { m_prefab = value; }
get
{
if (m_prefab == null)
{
var assetPath = UnityEditor.AssetDatabase.GetAssetPath(this);
if (!string.IsNullOrEmpty(assetPath))
{
// if asset is subasset of prefab
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
if (m_prefab == null)
{
var parent = UniGLTF.UnityPath.FromAsset(this).Parent;
var prefabPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".prefab");
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath.Value);
}
}
}
return m_prefab;
}
}
/// <summary>
/// Apply BlendShape for Preview
/// </summary>
/// <param name="root"></param>
/// <param name="value"></param>
public void Apply(Transform root, float value)
{
if (Values != null)
{
foreach (var x in Values)
{
var target = root.Find(x.RelativePath);
if (target != null)
{
var sr = target.GetComponent<SkinnedMeshRenderer>();
if (sr != null)
{
sr.SetBlendShapeWeight(x.Index, x.Weight * value);
}
}
}
}
/*
if (MaterialValues != null)
{
foreach (var x in MaterialValues)
{
var target = root.Find(x.RelativePath);
if (target != null)
{
var sr = target.GetComponent<SkinnedMeshRenderer>();
if (sr != null)
{
var m = sr.sharedMaterials[x.Index];
var color = x.BaseValue + (x.TargetValue - x.BaseValue) * value;
m.SetColor(x.ValueName, color);
}
}
}
}
*/
}
#endif
/// <summary>
/// BlendShapePresetがUnknown場合の識別子
/// </summary>
[SerializeField]
public string BlendShapeName = "";
/// <summary>
/// BlendShapePresetを識別する。Unknownの場合は、BlendShapeNameで識別する
/// </summary>
[SerializeField]
public BlendShapePreset Preset;
/// <summary>
/// BlendShapeに対する参照(index ベース)
/// </summary>
/// <value></value>
[SerializeField]
public BlendShapeBinding[] Values = new BlendShapeBinding[] { };
/// <summary>
/// マテリアルに対する参照(名前ベース)
/// </summary>
/// <value></value>
[SerializeField]
public MaterialValueBinding[] MaterialValues = new MaterialValueBinding[] { };
/// <summary>
/// UniVRM-0.45: trueの場合、このBlendShapeClipは0と1の間の中間値を取らない。四捨五入する
/// </summary>
[SerializeField]
public bool IsBinary;
// [SerializeField]
// public Texture2D Thumbnail;
}
}