mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 06:19:47 -05:00
143 lines
4.5 KiB
C#
143 lines
4.5 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace VRM
|
|
{
|
|
[Serializable]
|
|
public struct BlendShapeBinding
|
|
{
|
|
public String RelativePath;
|
|
public int Index;
|
|
public float Weight;
|
|
|
|
public override string ToString()
|
|
{
|
|
return string.Format("{0}[{1}]=>{2}", RelativePath, Index, Weight);
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public struct MaterialValueBinding
|
|
{
|
|
public String MaterialName;
|
|
public String ValueName;
|
|
public Vector4 TargetValue;
|
|
public Vector4 BaseValue;
|
|
}
|
|
|
|
[CreateAssetMenu(menuName = "VRM/BlendShapeClip")]
|
|
public class BlendShapeClip : ScriptableObject
|
|
{
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// Preview 用のObject参照
|
|
/// </summary>
|
|
[SerializeField]
|
|
GameObject m_prefab;
|
|
public GameObject Prefab
|
|
{
|
|
set { m_prefab = value; }
|
|
get
|
|
{
|
|
if (m_prefab == null)
|
|
{
|
|
var assetPath = UnityEditor.AssetDatabase.GetAssetPath(this);
|
|
if (!string.IsNullOrEmpty(assetPath))
|
|
{
|
|
// if asset is subasset of prefab
|
|
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
|
|
if (m_prefab == null)
|
|
{
|
|
var parent = UniGLTF.UnityPath.FromAsset(this).Parent;
|
|
var prefabPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".prefab");
|
|
m_prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath.Value);
|
|
}
|
|
}
|
|
}
|
|
return m_prefab;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply BlendShape for Preview
|
|
/// </summary>
|
|
/// <param name="root"></param>
|
|
/// <param name="value"></param>
|
|
public void Apply(Transform root, float value)
|
|
{
|
|
if (Values != null)
|
|
{
|
|
foreach (var x in Values)
|
|
{
|
|
var target = root.Find(x.RelativePath);
|
|
if (target != null)
|
|
{
|
|
var sr = target.GetComponent<SkinnedMeshRenderer>();
|
|
if (sr != null)
|
|
{
|
|
sr.SetBlendShapeWeight(x.Index, x.Weight * value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (MaterialValues != null)
|
|
{
|
|
foreach (var x in MaterialValues)
|
|
{
|
|
var target = root.Find(x.RelativePath);
|
|
if (target != null)
|
|
{
|
|
var sr = target.GetComponent<SkinnedMeshRenderer>();
|
|
if (sr != null)
|
|
{
|
|
var m = sr.sharedMaterials[x.Index];
|
|
var color = x.BaseValue + (x.TargetValue - x.BaseValue) * value;
|
|
m.SetColor(x.ValueName, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// BlendShapePresetがUnknown場合の識別子
|
|
/// </summary>
|
|
[SerializeField]
|
|
public string BlendShapeName = "";
|
|
|
|
/// <summary>
|
|
/// BlendShapePresetを識別する。Unknownの場合は、BlendShapeNameで識別する
|
|
/// </summary>
|
|
[SerializeField]
|
|
public BlendShapePreset Preset;
|
|
|
|
/// <summary>
|
|
/// BlendShapeに対する参照(index ベース)
|
|
/// </summary>
|
|
/// <value></value>
|
|
[SerializeField]
|
|
public BlendShapeBinding[] Values = new BlendShapeBinding[] { };
|
|
|
|
/// <summary>
|
|
/// マテリアルに対する参照(名前ベース)
|
|
/// </summary>
|
|
/// <value></value>
|
|
[SerializeField]
|
|
public MaterialValueBinding[] MaterialValues = new MaterialValueBinding[] { };
|
|
|
|
/// <summary>
|
|
/// UniVRM-0.45: trueの場合、このBlendShapeClipは0と1の間の中間値を取らない。四捨五入する
|
|
/// </summary>
|
|
[SerializeField]
|
|
public bool IsBinary;
|
|
|
|
// [SerializeField]
|
|
// public Texture2D Thumbnail;
|
|
}
|
|
}
|