UniVRM/Scripts/Format/Editor/VRMExporterMenu.cs
2018-03-30 19:05:20 +09:00

128 lines
3.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UniGLTF;
using System.IO;
namespace VRM
{
public class VRMExporterWizard : ScriptableWizard
{
const string EXTENSION = ".vrm";
public GameObject Target;
public bool ForceTPose;
public bool PoseFreeze;
public static void CreateWizard()
{
var wiz = ScriptableWizard.DisplayWizard<VRMExporterWizard>(
"VRM Exporter", "Export");
wiz.Target = Selection.activeObject as GameObject;
// update checkbox
var desc = wiz.Target.GetComponent<VRMHumanoidDescription>();
if (desc == null)
{
wiz.ForceTPose = true;
wiz.PoseFreeze = true;
}
}
static string m_dir = Path.GetFullPath(Application.dataPath);
void OnWizardCreate()
{
// save dialog
Debug.LogFormat("OnWizardCreate: {0}", m_dir);
var path = EditorUtility.SaveFilePanel(
"Save vrm",
m_dir,
Target.name + EXTENSION,
EXTENSION.Substring(1));
if (string.IsNullOrEmpty(path))
{
return;
}
m_dir = Path.GetDirectoryName(path);
// export
var target = Target;
if (PoseFreeze)
{
Undo.RecordObjects(Target.transform.Traverse().ToArray(), "before normalize");
var map = new Dictionary<Transform, Transform>();
target = VRM.BoneNormalizer.Execute(Target, map, ForceTPose);
VRMHumanoidNorimalizerMenu.CopyVRMComponents(Target, target, map);
Undo.PerformUndo();
}
VRMExporter.Export(target, path);
if (Target!=target)
{
GameObject.DestroyImmediate(target);
}
if (path.StartsWithUnityAssetPath())
{
AssetDatabase.ImportAsset(path.ToUnityRelativePath());
}
}
void OnWizardUpdate()
{
helpString = @"select humanoid root(require Animator with valid humanoid avatar).
";
}
}
public static class VRMExporterMenu
{
const string CONVERT_HUMANOID_KEY = "VRM/export humanoid";
[MenuItem(CONVERT_HUMANOID_KEY, true, 1)]
private static bool ExportValidate()
{
var root = Selection.activeObject as GameObject;
if (root == null)
{
return false;
}
var animator = root.GetComponent<Animator>();
if (animator == null)
{
return false;
}
var avatar = animator.avatar;
if (avatar == null)
{
return false;
}
if (!avatar.isValid)
{
return false;
}
if (!avatar.isHuman)
{
return false;
}
return true;
}
[MenuItem(CONVERT_HUMANOID_KEY, false, 1)]
private static void ExportFromMenu()
{
VRMExporterWizard.CreateWizard();
}
}
}