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* MeshUtility を UniGLTF 下に移動 * Assets/VRM10 を追加 * JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
18 lines
403 B
Plaintext
18 lines
403 B
Plaintext
{
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"name": "MeshUtility.Editor",
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"references": [
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"MeshUtility",
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"VrmLib",
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"ShaderProperty.Runtime"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": []
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} |