UniVRM/Assets/VRM10/Runtime/Components/SpringBone/VRM10SpringBoneCollider.cs
2021-01-20 18:36:38 +09:00

27 lines
500 B
C#

using System;
using UnityEngine;
namespace UniVRM10
{
public enum VRM10SpringBoneColliderTypes
{
Sphere,
Capsule,
}
[Serializable]
public class VRM10SpringBoneCollider
{
public VRM10SpringBoneColliderTypes ColliderType;
/// <summary>bone local position</summary>
public Vector3 Offset;
[Range(0, 1.0f)]
public float Radius;
/// <summary>bone local position</summary>
public Vector3 Tail;
}
}