UniVRM/Assets/VRM10/Runtime/FastSpringBone/InputPorts/FastSpringBoneInstanceBuffers.cs
2021-10-06 14:45:38 +09:00

139 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Profiling;
using UniVRM10.FastSpringBones.Blittables;
namespace UniVRM10.FastSpringBones.System
{
public class FastSpringBoneBuffer : IDisposable
{
public NativeArray<BlittableSpring> Springs { get; }
public NativeArray<BlittableJoint> Joints { get; }
public NativeArray<BlittableCollider> Colliders { get; }
public NativeArray<BlittableLogic> Logics { get; }
public NativeArray<BlittableTransform> BlittableTransforms { get; }
public Transform[] Transforms { get; }
public FastSpringBoneBuffer(IReadOnlyList<FastSpringBoneSpring> springs)
{
Profiler.BeginSample("FastSpringBone.ConstructBuffers");
// Transformの列挙
Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructTransformBuffer");
var transformHashSet = new HashSet<Transform>();
foreach (var spring in springs)
{
foreach (var joint in spring.joints)
{
transformHashSet.Add(joint.Transform);
if (joint.Transform.parent != null) transformHashSet.Add(joint.Transform.parent);
}
foreach (var collider in spring.colliders)
{
transformHashSet.Add(collider.Transform);
}
if (spring.center != null) transformHashSet.Add(spring.center);
}
var transforms = transformHashSet.ToArray();
var transformIndexDictionary = transforms.Select((trs, index) => (trs, index))
.ToDictionary(tuple => tuple.trs, tuple => tuple.index);
Profiler.EndSample();
// 各種bufferの構築
Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructBuffers");
var blittableColliders = new List<BlittableCollider>();
var blittableJoints = new List<BlittableJoint>();
var blittableSprings = new List<BlittableSpring>();
var blittableLogics = new List<BlittableLogic>();
foreach (var spring in springs)
{
var blittableSpring = new BlittableSpring
{
colliderSpan = new BlittableSpan
{
startIndex = blittableColliders.Count,
count = spring.colliders.Length,
},
logicSpan = new BlittableSpan
{
startIndex = blittableJoints.Count,
count = spring.joints.Length - 1,
},
centerTransformIndex = spring.center ? transformIndexDictionary[spring.center] : -1
};
blittableSprings.Add(blittableSpring);
blittableColliders.AddRange(spring.colliders.Select(collider =>
{
var blittable = collider.Collider;
blittable.transformIndex = transformIndexDictionary[collider.Transform];
return blittable;
}));
blittableJoints.AddRange(spring.joints.Take(spring.joints.Length - 1).Select(joint =>
{
var blittable = joint.Joint;
return blittable;
}));
for (var i = 0; i < spring.joints.Length - 1; ++i)
{
var joint = spring.joints[i];
var tailJoint = spring.joints[i + 1];
var localPosition = tailJoint.Transform.localPosition;
var scale = tailJoint.Transform.lossyScale;
var localChildPosition =
new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
);
var worldChildPosition = joint.Transform.TransformPoint(localChildPosition);
var currentTail = spring.center != null
? spring.center.InverseTransformPoint(worldChildPosition)
: worldChildPosition;
var parent = joint.Transform.parent;
blittableLogics.Add(new BlittableLogic
{
headTransformIndex = transformIndexDictionary[joint.Transform],
parentTransformIndex = parent != null ? transformIndexDictionary[parent] : -1,
currentTail = currentTail,
prevTail = currentTail,
localRotation = joint.Transform.localRotation,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
});
}
}
Profiler.EndSample();
// 各種bufferの初期化
Profiler.BeginSample("FastSpringBone.ConstructBuffers.ConstructNativeArrays");
Springs = new NativeArray<BlittableSpring>(blittableSprings.ToArray(), Allocator.Persistent);
Joints = new NativeArray<BlittableJoint>(blittableJoints.ToArray(), Allocator.Persistent);
Colliders = new NativeArray<BlittableCollider>(blittableColliders.ToArray(), Allocator.Persistent);
Logics = new NativeArray<BlittableLogic>(blittableLogics.ToArray(), Allocator.Persistent);
BlittableTransforms = new NativeArray<BlittableTransform>(transforms.Length, Allocator.Persistent);
Transforms = transforms.ToArray();
Profiler.EndSample();
Profiler.EndSample();
}
public void Dispose()
{
Springs.Dispose();
Joints.Dispose();
BlittableTransforms.Dispose();
Colliders.Dispose();
Logics.Dispose();
}
}
}