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19 lines
338 B
C#
19 lines
338 B
C#
using UnityEngine;
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namespace RotateParticle
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{
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[System.Serializable]
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public class SimulationEnv
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{
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public Transform Center;
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[Range(0, 1)]
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public float Stiffness = 0.1f;
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[Range(0, 1)]
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public float DragForce = 0.4f;
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public Vector3 External = new Vector3(0, -0.001f, 0);
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}
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}
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