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22 lines
456 B
C#
22 lines
456 B
C#
using UnityEngine;
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namespace RotateParticle
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{
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public struct RigidTransform
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{
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public readonly Vector3 Position;
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public readonly Quaternion Rotation;
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public RigidTransform(in Vector3 pos, in Quaternion rot)
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{
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Position = pos;
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Rotation = rot;
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}
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public RigidTransform(Transform t)
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{
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Position = t.position;
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Rotation = t.rotation;
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}
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}
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} |