UniVRM/Assets/VRM10_Samples/ClothSample/RotateParticle/Runtime/RigidTransform.cs
2024-11-19 20:03:22 +09:00

22 lines
456 B
C#

using UnityEngine;
namespace RotateParticle
{
public struct RigidTransform
{
public readonly Vector3 Position;
public readonly Quaternion Rotation;
public RigidTransform(in Vector3 pos, in Quaternion rot)
{
Position = pos;
Rotation = rot;
}
public RigidTransform(Transform t)
{
Position = t.position;
Rotation = t.rotation;
}
}
}